fa3_cz41_rebel_rebel

Help make Party-approved missions harder
Post Reply
User avatar
NikkoJT
Host
Posts: 512
Joined: Mon Feb 27, 2017 2:08 am
Location: In the missionmaking bunker
Contact:

fa3_cz41_rebel_rebel

Post by NikkoJT »

Freedom fighters on Malden attempt to transmit a signal to the outside world. (Signals Technician required)

Les Sables, Malden - FIA vs CSAT (Zeus)
Signals tech in the blue circle for 30 seconds, then no CSAT in the red circle for 25 minutes, then Zeus extraction.

v1: ?
v2: played live.
- boat needs locking
- needs adjustment to failure triggers
- parameterize objective timer?
v3: ready.
- Locked boat.
- Failure triggers removed; all endings are now manually determined.
- There is now an audio cue that plays in the world when the transmission is running. It will stop when the transmission is completed or interrupted.
- The objective timer is now on a parameter, with 10-minute, 15-minute, 20-minute, and 25-minute options.

v4:
- The objective timer parameter system has been refactored. No impact on gameplay.
- Safe Start now defaults to off.

v5:
- F3 3.5.1
- Added Virtual Spectator slots.
- Zeus slots now have all units added by default.
- Removed unauthorised gear from a crate.
- Moved some alerts to Notifications instead of Hints
- Added a flare that fires when the objective is complete.
- Reduced ammunition for CSAT attack boat.
FA missions & session host. Tank appreciater.

Post Reply