Hosts Comment :
Swept II
I was expecting our numbers to be larger at the start of the session, so this one had to be slightly altered. Knowing how toothless the AI ended up being, (partly due to Kefirz playing it pretty smart,) it would have made sense to slot a fireteam of "hunters" on OPFOR. As it was, it ended up being more of a warming up to the next mission. The firefight near the boats on the beach was nice.
Good plan, and structured comms throughout. The only slip-up was somebody running off in the boats before the order was given to leave the beach. Please don't do stuff like that.
Thrusting Crusader
Once again i tried out giving a person the possibility to pre-plan for our coop. I like this solution a lot, since it cuts down on you guys having to sit and wait, and gives us a CO with advance knowledge of the terrain he's going into. Also, this leaves more time for squad leader -> fireteam planning, which can be quite convenient.
One thing that is important with this though is that i don't want people to feel left out of the opportunity to get a coop CO slot. Thats why i broadcast it in Skype-chat in advance (albeit at odd times....
). Some of you might not hang around in Skype, so if you want to be certain that you are informed of the opportunity to pre-plan just let me know that you are interested via a PM here on the forums.
Gaius did a good job, and from my rear-guard as MMG it seemed that people got quite a bit of tacticool stuff to do over the course of the mission, so i hope that turned out all right. I was a bit afraid that two two-fireteam squads would end up being too squishy, but that went surprisingly well.
The Back Foot
I really, really like this one. Its simple and beautiful. Any budding mission makers might be well advised to notice how much fun simplicity can be. A team on opposite sides of something thats pretty much a open field with some forests, nighttime, and guns. Thats all that's needed for lots of horrible, horrible experiences!
Due to me having a thing for Light loadouts you all ended up with NVGs. I don't think that impacted the mission for the worse.
Afterparty
Waging War
"I'll be honest, this is going to be bloody."
Once again the CO decides to go for the outpost, once again we all die horribly.
Internecine
Playing this mission as a race where both teams attempt to get inside the blue circle as soon as possible is a nice twist. That way the teams meet in the middle instead of one of them having to fight their way to the outskirts.