Despite having been a bit uncertain and distressed by all this newfangled "Arma 3" business, having a good bustling session with some great missions was just thing to start to alleviate my luddite worries. Bravo to all involved!
Bay - D1 FTL
Taking charge of some new faces, I marvelled at the pretty fogs while keeping our support fireteam back with MAT and MMG while we got our collective business sorted out, which turned out to take quite a while! Also boy is Arma 3 proximity VON loud, with a cacophonous hustle and bustle surrounding us while people milled around. In any case, we eventually got moving, topping an escarpment from where we engaged our first few contacts. From there Alpha went off on one side while Bravo started heading down the road, with us trailing along behind, the new folks picking up fireteam formation and maneuver type ideas with admirable quickness.
Things were going swimmingly as we mowed down patrols left and right, until we heard the whuddawhudda of an approaching attack chopper. With performance starting to slow down (from mid-20s to low teens), we threw ourselves into a little farmyard as we got buzzed again and again with storms of thundering death falling upon us from above, and despite many massed volleys of fire at it, it managed to best first me, then the remains of my FT.
Manhunt - MEETINGFOR Alpha SL/CO
Turning my hand to a little Events Management, I booked some time in at the local business centre for two local business men to have a local business meeting. Coordinating the travel arrangements, I arranged an express chauffeur-driven and escorted journey into the centre of town and laid out some tea and biscuits. Wafflynumber arrived promptly but Rook had a little traffic trouble, or rather, an innocent pedestrian had a little traffic trouble. In any case, the meeting eventually commenced while my security staff took up positions along the eastern road and on the southern hill.
They soon started to encounter interference from some rowdy youths breaking their ASBOs and hanging around on street corners, but they managed the situation admirably despite fresh surges of troublemakers coming in from every direction (well, east and northwest), slowly closing in on the business center to keep things orderly. One of the youths even tried to prank us by buzzing us with a toy remote-controlled helicopter, but it was soon confiscated and destroyed.
Our local minicab firm were kind enough to send over a lovely hatchback and a suspiciously bullet-hole-ridden Strider, and despite a seemingly uncountable number of t's needing to be dotted and i's crossed, business was eventually concluded and the two executives left for a round of golf.
Goat Ridge - C1(?) FTL
A simple premise that turned out very nicely (for Charlie anyway). Starting at the southwest corner of a particular area on the west coast of Stratis, we had to clear the ridge at the northern edge of it. Spreading our elements out in a line and executing a barn-door maneuver, with Alpha at the 'hinge' end and Charlie at the 'swinging' end, were sent to the furthest reaches of the AO on a long, but pleasant hike that culminated in us making a nice, neat, effective bounding push up the ridge to take out a couple of bunkers, then watch Bravo and Alpha follow suit and/or get killed trying.
Self Service - ATTACKFOR CO
A nice straightforward adversarial centred on a fairly large complex of warehouses just north of a fairly large town. At night and in horrible weather, we advanced in trucks and an Ifrit to the western point of the AO, advancing through some rocks and woods. Meanwhile I looped around to the east side on my own with a truck. As soon as I crested the ridge on that side I started attracting bullets, and when I turned on the headlights, started firing tracers and running about like a fool I attracted even more. This quickly lead to my death (at the hands of Satire I believe) but it did give my lads an opportunity to break into the compound, leading to a steady and efficient massacre. Huzzah!
In Denial - B1(?) FTL
Our two squads, lead by the dashing and charismatic Draakon, advanced on a town while taking out various entrenched groups of infantry. Alpha got engaged and pinned down by a bunker, but Bravo were able to loop around and clear it from the flank, after which Alpha, now lacking a Draakon, came up to join us. I took charge for about 10 seconds, which consisted of being told not to get shot, and getting shot. From then the stragglers pushed forwards while slowly being whittled down, except for the exceptionally resilient and courageous trio of Ferrard Carson, Stoner, and Dannei(?), who despite a slightly lackadaisical attitude to glorious doomed charges, racked up an admirable body count before he himself was added to it.
Afterparty - Rally - Pyrotechnics supervisor
We had enough folks left over at the end for a nice little run of Rally, with about 6 cars pelting their way around Stratis while Draakon strafed and harrassed them with the Air Marshall's helicopter, and I rained down a neverending supply of artillery shells, smoke, and mines on their heads, occasionally messing with Iceraiser by using the Splendid Camera to teleport myself all around his car like a freaky alien.
Things got especially explosive around the firing range, with Draakon bombing the hell out of anyone who tried to cross, especially those whose sportscars got stuck in the sand, while those driving their spare vans managed to make it across and leap like dramatic salmon over the ramparts. After completing the sportscar, Ifrit and Quadbike stages, Iceraiser grabbed the victory by being the first to crash his chopper into Airstation Mike, and lo, there was much rejoicing and celebratory fire.