[Tue] 03 Jun 2014 (Parachute like a pro)

How we died (in the future)
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wolfenswan
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[Tue] 03 Jun 2014 (Parachute like a pro)

Post by wolfenswan »

  • Cratesistance
  • Idiots
  • Holy Stones
  • Karting!
27 comrades braved Altis today and displayed remarkable.... something. Actually, I'm not sure what was displayed but I'm certain that you'll be able to spin a tale out of it to tell your grandchildren! Anyhow, make sure to post those tales here as well!

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audiox
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by audiox »

Idiots
CO || ASL : Homercleese, BSL : InverseLaw -> Willem

Lets tally this. We had one false start, one CO marking things in group, one grenade at spawn, one dead parachutist, one person on very much the wrong VON channel, one person on very much the wrong TS channel, one super sneaky but still pretty visible and totally dead scout. 10/10 mission name would fit again. :laugh:
(As an aside, once we got underway comms were nice and clear, targets were marked quickly, and you did a good job of taking out all of the mission objectives! Thanks for all of that!)


Now here's the thing. I prefer to keep my squads close together when i CO. The only problem is that i tend to pick CO for missions which really don't lend themselves to that strategy... :bang:
So, the hill we were to use as a vantage point already had AI on it, and it was a bit unclear to me what would constitute "alerting" the AI in the area. Could we stealthily take down dudes w/o alerting the rest of the sites, or would any form of gunfight immediately set all troops in the entire AoO on high alert? Well, having a scout encounter bad doodz™ meant that total stealth was already out.

When A3 found the southern site, and said that they could successfully take it out :jihad: i was left with two choices. We also had a positive ID on the northernmost target, meaning that there was only one left in the city somewhere. I could either have A and B do a joint assault on the city to take that out and then plod their way north, or i could send Bravo north and Alpha in to the city. For the sake of brevity, and in the spirit of the mission i felt it more sensible to have Bravo sneak up on the northern site, and have Alpha sweep in and sweep out again from the city. Alpha apparently ended up clearing the whole thing, but hey, they didn't all die horribly.


I'm somewhat worried that Bravos journey northwards was a bit uneventful. :confused: I would really like to hear how you all experienced that mission. Alpha got their gunplay on in the assault, but you guys were left a little out of it all. For that I am sorry, but it made sense from the way stealth was being emphasized.

Do you think a joint assault with Alpha would've been more fun? And what does Alpha think would've worked better?


Other than that, thanks for all the missions as of late Fer. After all the vehicle heavy missions it was nice to get a coop with emphasis on tactical sneaky sneaky. (Besides, this really helped me with the PTSD from sundays attempt at making it to the village with Bravo! :dance: )

tired hippo
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by tired hippo »

I think Idiots is an accursed mission. After the initial false start I was casually looking at my map when I heard the dreaded sound of grenade hitting ground. I quickly closed the map and started to back away. I can only assume the grenade came from behind me as this turned out to be the wrong decision.

I survived long enough on the restart to introduce the ground to my face at high velocity.

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fer
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by fer »

An enjoyable session, with a good number of comrades for a Tuesday and some new faces too (I hope you enjoyed yourselves). Many thanks to comrade host Wolfenswan for keeping things moving along very smoothly.

Cratesistance

A2 FTL: Fer
|- AR: eerms
|- AAR: Homercleese
|- RAT: ??? (sorry!)

After a short ride in the back of a truck, the action at the first cache was a classic L-shaped manoeuvre: Alpha 3 and ASL provided overwatch/BoF/Lasers from up-slope, whilst Alphas 2 and 3 traversed the slope laterally to assault the enemy position from the side and a little down-slope respectively. The defending AI were dealt with quickly, allowing my fireteam to reach the cache and destroy it only minutes after the first shots were fired. However, it was clear that our human enemies were nowhere near this first location, suggesting that a much tougher fight lay ahead.

After blowing the cache, Alpha 2 ran back to our FUP and recovered the truck before driving North to a small village (and collecting Alpha 1 along the way). At one point, Comrade Homercleese had to drive carefully around an explosive device carelessly discarded on the road by comrade Wolfenswan, who will be invoiced for this loss by the Party. Anyway, at the village we dismounted and headed East-North-East towards a small house on the top of a spur. Alpha 1 was travelling with us, and the intention had been to split at the house, with Alpha 1 arcing northwards towards the next cache, and Alpha 2 arcing southwards towards the same objective.

Before we left the environs of the house, I noticed enemy contacts amongst rocks on a hilltop ~600m to our East. That position overlooked much, if not all, of the route designated to my fireteam; so I told the ASL and got my men behind the house. After a short consultation, ASL decided to reverse his original plan of attack: Alphas 1 and 2 would use the low, rocky walls around the house to create a BoF and suppress the enemy position to our East, leaving comrade Wolfenswan's Alpha 3 free to act as a manoeuvre element. After ranging in the targets, we opened up with a furious wall of tracer fire (and poorly-aimed UGL rounds from me), keeping it up until some of my men were asking about ammo conservation. I ran to the cover of the house to get away from the noise and try to get the ASL's thoughts on next steps; just as I gave the order to reduce the tempo, an enemy UGL round landed nearby, announcing that I'd lost the artillery dual ... and my life.

Still, from the afterlife I observed that comrade Wolfenswan's Alpha 3 did indeed make it to the cache and achieve victory.

:hist101:

Idiots

A3 FTL: Toppometer
|- Infiltrator: stff
|- Infitrator: Fer

There was a fourth member of our fireteam, but he never opened his 'chute. :suicide:

Alpha 3 was the odd-team-out, dropping far away from the rest of the platoon in the western half of DZ-3 (south of the AO). Something really strange happened to me mid-air and I was convinced I'd crashed, but in fact I'd managed to open my 'chute much earlier than planned. So I drifted down for what seemed like an age, during which I was annoyed by a mistake in my scripting that meant I didn't hear the music.

:colbert:

I landed safely, but then had to go AFK to deal with a mutinous toddler, so I missed the first few minutes of our time in the DZ. When I came back, comrade Toppometer was gathering us up near the road, and preparing to move us eastward along the lower edge of the AO. Quickly rejoining my FT, I was moving along and nervously scanning the ground to my left (North). Eventually, perhaps mid-way along the DZ's upper edge, we took a knee and I had the opportunity to use my scope. Amongst the outlines of rocks and trees on the embankment to our North I spotted something odd-looking: a little radar dish. Comrade FTL Toppometer came over to look from my position and confirmed this as one of the Cheetahs we'd been searching for; he called it in to ASL and after a short while we were given the order to attack.

Between us and the Cheetah was an open field and then the rocky embankment. There was nothing for it but to book it towards the rocks, and hope that no patrols would crest or appear to our sides whilst we moved. As it happened, a patrol did crest right in front of us as we neared the rocks, but we were able to hit the dirt in time and eventually made it to hard cover barely metres South of the Cheetah. At this point comrade Toppometer crept around forward and decided that we'd bounce the sentries on their next pass and then attack the vehicle. Unfortunately it was us that were bounced first, comrade Toppometer dying in an exchange of fire with 'danger close' enemies. Comrade stff and I knew we were committed and rushed forward, killing our original attackers before violently clearing a small hut using automatic fire (2 dead soldiers inside). We wasted no time in setting our explosives, then scrambled back down the rocky embankment to detonate them. The Cheetah exploded, illuminating the countryside, and leaving us with the problem of how to escape and rejoin the platoon.

Although ASL wanted Alpha 3 to move East, comrade stff opted to head South again, reasoning - I think correctly - that we could more safely skirt around the AO than pass directly across one corner. However, as we crossed the road we were fired upon by 1-2 contacts to our West. It was pretty accurate fire - both of us were lightly wounded and soon found ourselves pinned behind rocks. With no chance of help from the rest of the platoon, we both ducked in and out of cover to draw fire and attempt to locate our attackers. It was scary stuff, but after some very lengthy exchanges of fire we took down two shooters: one to our West and another to our North. When it seemed like the coast was clear we bolted north, only to be engage again by someone to our West. I popped smoke and we crawled, crouch-ran and eventually sprinted out of there, heading North and then West to hook up with the rest of Alpha in the village. At that point Bravo must have destroyed the final Cheetah (Alpha had destroyed the HQ Panther), as the mission ended in victory!

:hist101:

Mission maker's comments: I don't know what it was like for the other elements, but the experience I had in Alpha 3 was pretty much as intended. We never knew where the next shots would come from, as patrols were all around us and once things went hot it was a constant challenge to retain anything like 360-degree awareness. However, I think in the next iteration I'll explore either beefing up the enemy presence, or adding the E&E objective from my original concept. Also, to answer some of comrade Audiox's points:
audiox wrote:...it was a bit unclear to me what would constitute "alerting" the AI in the area. Could we stealthily take down dudes w/o alerting the rest of the sites, or would any form of gunfight immediately set all troops in the entire AoO on high alert?
If you encounter an enemy patrol and they don't see you, it's perfectly possible to drop them without raising the alarm. Even if they see you first, I've set up the triggers so they need to survive for around 4 seconds before the rest of the enemy units switch from SAFE to COMBAT states. This is to represent the fact that it would take a few moments to grab one's radio and call in the contact report.
audiox wrote:Other than that, thanks for all the missions as of late Fer. After all the vehicle heavy missions it was nice to get a coop with emphasis on tactical sneaky sneaky. (Besides, this really helped me with the PTSD from sundays attempt at making it to the village with Bravo! :dance: )
No worries. Not sure I can sustain this level of production forever, and the glut of mechanised missions was in part because it's always faster to make a sequel/continuation than an entirely new mission. However, it was great fun to write something sneaky.

Also, after comrade Ziton revealed that comrade Aziz is alive and well in 2030, I had no choice but to re-introduce those heroes of the socialist agrarian revolution: The Third International Fighting Brigade of Takistan in the name of Che Guevara. Finally, for anyone that didn't get the music sample during the HALO drop, or did and want to hear the whole song, here it is:



PS If you're drink-Karting, and can get them past Party customs officials, I recommend mixing this and this. Mmmm.

:v:

Aqarius
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by Aqarius »

Cratesistance
FIA CO
Three caches, two fireteams, "no" NVGs. I settled on the two northern caches, and set up on the eastern hill.We noticed element lead's ragnefinders still had NVGs, and got some good mileage out of it (note to self:base mission off of this). We were kinda forced, really, since by the time cache 2 blew up, you could hardly see where you were going, and by the time AAF finally waddled into position we saw only muzzle flashes. A1 was pinned, A2 was ambushed, Gaius went all Rambo, and I managed to sneak up and rain grenades from the rear. Sadly, our heroism was for naught.
It's interesting that, despite all of it, we were able to track INDFOR on their aproach and positioning. We just weren't able to do anything. In retrospect there were ways to remedy this (note to self:see previous note)
fer wrote: an enemy UGL round landed nearby, announcing that I'd lost the artillery dual ... and my life.
Hah, I wasted my UGLs ages ago. I was some 30m to your SW, trying to lob mininades over the house. Can't remember who had the wherewithal to figure out where I am and gun me down, though :lol:

Idiots
A2 FTL
Oh god, there were way more than one grenade kills here :laugh:. This was really interesting, the kit is cool, and running out of the dark and into the light of a blazing wreck, with NVGs on, under fire, on fire, screaming "where's that coming from" was a hell of an experience. Also, with the return of the one and only Third International Fighting Brigade of Takistan in the name of Che Guevara, we saw a brief revival of the ancient art of Folk_ARPS yoga, described with fondness by one of our newer members as "quit it, it's creeping me out" :D
As a sidenote, I think Carson's MOUT workshops are starting to pay off.

Holy Stones
INDFOR CO
The filthy currs of the thrice accursed mut Azoz have been taught a lesson on the superiority of hats to their puny cloth-based headgarments. The heavens were on our side, and had even struck down many of the enemy by way of angelic apparitions. Well, not exactly angelic, but apparitions nontheless!
[/allegedly]

willem
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by willem »

Cratesistance
FIA A1
FTL Inverselaw
AR Dan
AAR Me
RAT MrKev

We were tasked with guarding cache 1(?). We took up positions on a hill nearby facing in the direction of the forfeited cache. After it became really, really dark A2 spotted ei on a hill to our north west. They engaged us while we took cover behind some large rocks and took a lot of fire. We tried to return fire and pulled back to the east. A2 was decimated by now and we rushed towards cache that was being attacked. We heard the sound of a charge being planted and after checking the map I discovered I was right on the cache and was blown up. :psyboom:

Idiots
CSAT B1 FTL and after landing CSAT BSL

After landing and getting my fireteam together the medic (Issus) reported that BSL had mysterously died during the insertion. I took up command of Bravo and let Lithion take command of B1. After moving to the FUP B1 spotted AA on the southern side of a hill. I reported the AA and Audiox gave us orders to sneak past patrols and attack from the North. Bounding forward we didn't get spotted and as we reached the northern side of the hill I gave the orders to move in. I messed up my markers by marking in the wrong channel and accidently send B1 to a previous position just as B2 was being fired upon by the AA and lost it's FTL, Mr-Link. B2 moved in again and destroyed the AA. :hist101:
I'm somewhat worried that Bravos journey northwards was a bit uneventful. :confused: I would really like to hear how you all experienced that mission. Alpha got their gunplay on in the assault, but you guys were left a little out of it all. For that I am sorry, but it made sense from the way stealth was being emphasized.

Do you think a joint assault with Alpha would've been more fun? And what does Alpha think would've worked better?
I didn't mind the journey being a bit uneventful, it was my first time really leading a squad from the beginning and had a some room to make mistakes. For the other people in the squad it was a tad boring I think.
Mission maker's comments: I don't know what it was like for the other elements, but the experience I had in Alpha 3 was pretty much as intended. We never knew where the next shots would come from, as patrols were all around us and once things went hot it was a constant challenge to retain anything like 360-degree awareness.
I really liked this mission, tense atmosphere, reminded me of the mission with Spetsnaz and snowflakes we played in Arma 2. It might have been different if we were spotted moving North, but we never took fire. I don't know if the patrols are randomly placed but a few to the northwest would've made it impossible for us to sneak past without killing some enemies.

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Rook
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Re: [Tue] 03 Jun 2014 (Parachute like a pro)

Post by Rook »

I was only really fully present for the mission I CO'd, Cratesistance, but Fer gave such a detailed account of it I would feel ridiculous attempting to recount the glorious victory myself.

A fun session all in all, apart from me attempting to go all Metal Gear Solid in 'Idiots' and sneak up on a patrol. Must have snapped a twig or something...

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