The Sting
Mafia Boss - Fer
|-- Alpha SL - Rawnix
There's a harbour area to the south of the city, and my intention was to have the rescue boat come in just south of that whilst my footmen used the docks as a defensive position. This assumed that the cops would probably pick up our trail whilst we traversed the town and thus attack from the north/north-east. Whilst it was tempting to move straight from the graveyard to the pick-up location, the terrain looked to be wide open - and it also seemed 'not in the spirit of the mission' to avoid movement through the city. Therefore, my movement plan was as follows:
- Head directly west to the nearest part of the town
- Proceed west, then south-west and finally south to the harbour
- Have A1 and A2 FTs move in bounds - with one FT securing a junction at all times
Because a large body of men moving through the streets might attract the attention of the cops, I myself would move parallel to the main column, through the houses and yards just north of it, with Alpha SL doing something similar to the south.
What
actually happened was that almost as soon as the mission started, and I was about 15m west of the graveyard walls, the cops showed up in trucks and blocked our route to the town.
Damn. So I did what any self-respecting Mafia boss would do in that situation - I hid like a coward. Crawling up to a low wall, I stayed as still as I could and hoped that the attackers would pass around or over me. Which, surprisingly, they
did. Unfortunately, when I started to crawl tentatively southwards, a cop on the graveyard's west wall scanned the ground behind him, spotted me, and fired a burst from his SMG. I wasn't killed - and he didn't come over to check who I was / finish me off - but by the time comrade Wolfenswan reached me to administer drugs it was too late. I bled out.
Into the Fire
NATO - CO SuperU / FIA FTL - Wolfenswan
|-- Downed Pilot - Fer
This was very, very atmospheric - and I can't wait to see this attempted with greater numbers and a slightly more conservative selection of LZ (not to mention a second Huron). Floating down into the town, I was able to link up with comrade Wolfenswan's FIA FT almost immediately. There then followed some very dramatic action as an enemy troops and an IFV/APC pulled up outside the first house we first occupied. I couldn't see much of the action as I was belly-down on the upper storey, but eventually I heard Wolfenswan call out that we were exiting through the door to the back yard. We dashed across a yard or two and took up positions in a second building. Again, we came under fire from several directions, but it felt like we could hold out against all but heavy weapons fire. If NATO could just--
Wait, was that a helicopter exploding?
Note to on-certainty: This is really great stuff, and might also lend itself to a remake in a different location once you get this one refined. Not sure if this is your first mission, but I look forward to more from you!
Hillside View
Bravo SL - ???
|-- Bravo FTL - Fer
I
love this mission. The lightly wooded gulleys make me think of every 80s Vietnam TV show ever made (and, incidentally, shot in the California countryside). The CO's plan was a straighforward sweep from east to west, with Bravo acting as the down-slope squad. We were able to get from the insertion point to the first gulley without incident, but soon found ourselves under fire. My FT, Bravo 2, found itself as the southern-most element, and was soon engaged by another FT of guerrillas further down the gulley. We exchanged many grenades with the enemy, but I confess I was still unsure as to whether we'd scored any kills. However, what I
did know was that my AR was dead. Feeling that we needed to press our height advantage and take the fight to the enemy, I attempted to push aggressively down the gulley with my remaining men, for which my reward was a bullet to the face.
Note: I think we need to start thinking more about the spacing of squads in this mission. The map can be mis-leading, and I wonder whether we should explore a tighter formation in future. In this play-through I did wonder if the squads could really support each other.