Citadel - A2 AAR
Mission went well until we entered the town and the infantry got wiped out leaving the tank and IFV to take and hold the town.
FA Sandbox (Wolfenswan and Head as Zeus)
Really fun, this is the second game I've had with Zeus, and the fact that the mission isn't quite as "scripted" as normal missions are, creates some great tension (is that car crash up in front an accident or an ambush?). We got wiped out on the hillside by EI in the woods and along the ridge line. I missed the next round of respawns and came in 'leading' a fireteam, by the time we landed I found out that I was in charge, and that we were doing something, eventually myself and my team arrived at the FOB and not long after (and in no small part to my leadership) we achieved 'mission ending 1'
Swept II - A1 FTL and CO
High on the sweet taste of victory, I stepped forward and answered when the party called for a leader (re: I was "volunteered"). I laid down a simple plan, a
familiar plan, one that would surely result in glorious victory. With an inspiring speech we moved off into the woods. It was around waypoint 3 I realised something -
hmm...we should be further north on the ridge above us. Moments later the AT team reported EI danger close, and as A1 moved north across the road to support A2 and MAT we came under HMG fire to the the south.
boberro wrote:Swept II Coop (A2 FTL) - walked right into the trap, didn't we?
I prefer to think of it leading the us into 2015 - confused, sheltering behind cover, under heavy fire, your team mates dying around you, and the plan and all semblance of leadership falls apart - leaving a handful of survivors (Grumpy
) to be hunted down.