Lands End
SuperU wrote:In all serious it was great, I especially loved how well A2 in the first mission cleared the building at the lighthouse complex it was so god damn spec ops we lost nobody!
Nobody but SuperU...
During pre-session, I was remote controlling (zeus powers) helicopter pilot, and for whole this mission all I heard was helicopter engine. Arma fun times.
Rebel Alliance Part IV, MMG Lead, I guess
This missions need so better names, I'm unable to tell them apart.
With Schismatrix, wondering over BI dlc policy, as gunner, we followed Bravo into empty (as it turned out) compound on the hill. It had tower great view on all area, unfortunately for some reason it's not possible to deploy gun parapets on top of it, so gun was deployed in the middle, while I observed from the top.
Armed strider was dealt with quickly, but something destroyed both Alpha and Bravo fireteams (and CO). I believe it was this two fireteams, that were hidden behind the rocks, in the ditch (so it was possible to see them only from top of the tower - MMG could not get them), right in the middle between Bravo (coming down from the hill) and Alpha (in the forest downhill). Acting CO didn't seem to believe me they are so close, and so I had to snipe them myself with my carbine (got 9 kills in that mission, so it might be that I was the only one shooting at them).
Rebel Alliance Part V, A2 FTL for like a minute
After last graphics update, my games crash a lot. After last Windows 10 update, I just have to restart the game, not system. Anyways, first minute into the game I had to reconnect, when I was back in ambush just started and my team was far away.
After the ambush A2 strolled all the way back to spawn point, to get our trucks. We took all of them. Since the road was straight and we were far from the destination (all other elements waiting for transport) I used my time to get into correct channel and report our progress.
When I was back in the game, I was middle of the three-truck crash, and one of the vehicles was on fire. I still don't know why Bormanov decided to stop the truck and dismount it, because he was the one to explode and he used rest of this evening to bitch about how it was all my fault.
Long story short there was only one truck, but it doesn't matter, because enemy reaction forces came by the time we delivered transportation options, and regular battle started.
Since comrade Blip was far in front, away from the team
and the battle I decided that A2 should join him, and since he had stolen repair truck, and enemies attacking him (he bravely dealt with it himself before we arrived) we had legitimate reasons to do that.
Mission ended inconclusively just as we got to the hideout with stolen truck.
Gator Raid, B1 AT
Can't really remember details from this one. We strolled through the woods, saved bravo from some sneaky bastards in the west then I shot down enemy Kajman with my RPG. Nothing special.
Fuel Charges, Attackfor A2 FTL
Strange stuff happened here. A2 was sent into the open, on elevate terrain to bring enemy's attention. When we were getting to our position, I was desperately trying to find any way out of this terrible situation, but as it turned out what look like mere little bush in the map, was actually quite nice set of trees. On the other hand angle of approach of A1 was obvious, so they all died quietly as soon as firing started (or so I believe).
Enemy started their cannonade with RPG, fortunately hurting only me, and managed to effectively scatter my fireteam. I believe that Suicideking was hero of the day - sniping enemy from the back, but eventually we all got gunned down.
Rebel Alliance Part I, MMG Lead
This mission is really easy to get killed in the first minute, if you're attacking head on instead of using teleport/vehicles. I never saw any CO not to attack head on. Fortunately this time I was able to convince the command to let MMG teleport to higher ground with some cover provided - shooting from 800 meters is not easy (had to explain where buildings to shoot at are, not talking about seeing enemies without binocs), but enemy was really nasty and their aim was true, so it was good choice.
We were able to disable enemy technical and kill/scare to death over a dozen enemies. When there was absolutely no one else to kill/spot from our hill, rest of the elements was already in the middle of the town. We started to descend the hill, but then CONCLUSIVE victory was triggered.