Add the code at the end of init.sqf to make the magic happen.
The textures will cause minor to severe clipping issues on uniforms they aren't intend for.
Helmets won't be affected.
MTP Woodland
Applies to: All NATO Combat Fatigues.
Code: Select all
player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];player setObjectTextureGlobal [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];;
Applies to: All regular CSAT Fatigues.
Code: Select all
player setObjectTextureGlobal [0,"a3\characters_f\OPFOR\Data\clothing_rus_co.paa"];
player setObjectTextureGlobal [1,"a3\characters_f\OPFOR\Data\tech_rus_co.paa"];