Mission makers, leadership elements and everyone else who's interested in how the missions played out is encouraged to check out http://server.folkarps.com/r3/ for a 2D recording and playback of each mission.
Last day to enter the FA raffle and win cool prizes in return for a small contribution to the server fund!
Hi all, I came back for yet another session and indeed what a session it was.
ASL (Or was it BSL?)
Fantastic mission. Our squad set up across the valley from the objective, then proceeded by vehicle to the hill close to the objective. We did some bounding on the hill, exchanged fire with a very angry IFV, lost a few, but ended up rejoining what was left of Alpha in the town. We pushed towards the source of the signal, and I got blasted in the face by a static HMG that was being remounted by Zeus. I was lobbing grenades on it, but zeus had my number specifically and hit me straight in the kisser before I could react (instead of the maybe 10 lower ranking soldiers all around me, ha).
So I got to watch best squad march onwards to victory from the sky.
This video should tell you everything you need to know.
Thanks again Zitron. It's not flying, it's falling with style.
Hailing from last week where I somehow managed to lead my fireteam in the adversarial to victory, it was refreshing to go back to the old days where if you were on my team you were guaranteed to die.
I managed to pinpoint and communicate the location of two enemy tanks, but not before they were able to effectively run down each of our teams tanks 1 by 1 (and surround us in the end.) Great work, red leader.
Heavy Weapons Guy
I managed to not die so good I guess?
Fuckin awesome run of Escape - with 4.5 people, it went so much better than I ever imagined it would have.
I'm putting out a video on that soon, stay tuned.
And no I don't sound that much like Costno!
There are only three things I hate in this world: Ranting, Lists, and Irony.