The TOH flight model is a simulation of helicopter flight (via a 3rd party library called RotorLib, if someone wants to look that up). Your control inputs translate to modifying the properties of a helicopter's control surfaces, thus changing the physical forces affecting the helicopter in various ways, which ends up making the helicopter move through the air in a manner governed by laws of physics.Thirith wrote:Can someone give a rough description of how the Take On Helicopters flight model differs from the Arma 3 one?
The Arma flight model takes your control inputs, adjusts them a bit based on how fast and in what direction the helicopter is moving, and then changes the helicopter's direction of movement and velocity accordingly. It doesn't know anything about the helicopter being a lump of metal hanging off from a spinning rotor disk pushing air around or anything. It's just "push stick there, helicopter turns there" with minor adjustments.
The TOH flight model doesn't necessarily have to make flying helicopters massively more difficult (depending on what sorts of flight model parameters they set up for the choppers), but it makes the helicopters act more realistically. Stunts that are difficult to pull off in a helicopter in real life will become harder to pull off in a helicopter in Arma than they are now.