- Inter IV (Gatolina)
- Bedtime II
- 310 to Kavala
- Inter IV (Orino)
- Racethunder XL (comrade Head wins)
- Racethunder XL (comrade Draakon wins ... at night)
We began and ended with brand new mission, Inter IV, which is my Internecine missions from A2OA ported to ArmA 3. There have been some changes: the location is randomised, the attacking side is chosen by the host, everyone deploys by group teleport, and Katibas replace AKs; oh yes, and there are UAVs. Killer UAVs (as it turns out). We first fought over the village of Gatolina in the North-East, but even with a numerical advantage CSAT-sympathisers couldn't quite dislodge the AAF-loyalists. At the end of the session we fought over Orino in the North-West (site of the Idiots mission), during which the defending CSAT-sympathisers made lethal use of their UAV, and comrade Draakon demonstrated IceRaiser-like flanking moves.
Mission #2 of the session was also new: Bedtime II, an up-scaled mash-up of two missions I wrote for the original Folk sessions (Bedtime and Cordonbleu). Against the odds, we didn't blow ourselves up, and instead managed to successfully ambush the AAF foot patrols sweeping nightime Neochori. There were some dicey moments as the platoon scrambled to find rockets and deal with the incoming HMG Striders, but field-promoted CO comrade Draakon (ASL) eventually took us all safely out of the enemy cordon. I heard a rumour that comrade Dannysaysno put on an enemy helmet and was 'accidentally' shot by his own troops in Charlie. But that couldn't possibly happen with the Third, right?
Mission #3, and the grand set-piece of the session, was a slightly re-worked version of comrade Wolfenswan's 310 to Kavala. It was pretty damn epic: our platoon of 2.5 squads pushed methodically up the AO, clearing out the hapless AAF conscripts in a series of neatly co-ordinated movements. Then we played Syrian Rebel Sim 2015, and spent a lot of time counting, placing and worrying about rockets, mines and satchels to construct the World's Best Ambush Ever. Then we waited for an enemy convoy to turn up. Good sports that the enemy were, they let us rocket a few of their softer-skinned vehicles before atomising us with their AA assets. Thankfully, the Party controls the media and the server was persuaded to invoke an ending that suggested our mission was a total success. Which, if anyone ever asks you, it was. Right, comrade?
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really help us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.