Search found 777 matches

by wolfenswan
Mon May 10, 2021 9:46 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 9 May 2021 (Quixotic Experiments)
Replies: 1
Views: 403

Re: [Sun] 9 May 2021 (Quixotic Experiments)

It's been a while, huh? 4 1/2 years according to the forum. But was I right to be scared of change? In fact, Saint Louis had me wondering such. We were scarily competent with Greyfox as FTL and me as first AR, taking the town with hardly breaking any sweat. No close calls really but a very enjoyable...
by wolfenswan
Tue Aug 02, 2016 10:36 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_die_another_day
Replies: 2
Views: 3079

Re: fa3_c53_die_another_day

A few observations (from CSAT perspective): The mission description (in slotting screen) needs to offer instructions on how to slot. I think using one CSAT platoon (ASL/A1/A2) is preferable to the current option as the ifrits are not really vehicles for a mechanized platoon. The Ifrit commanders can...
by wolfenswan
Fri Jul 22, 2016 10:54 am
Forum: Finished ArmA 3 Missions
Topic: fa3_a89_Templeola
Replies: 1
Views: 2399

Re: fa3_a89_Templeola

First playthrough happened. Any input?
by wolfenswan
Wed Jul 20, 2016 8:37 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: A3 gear, weights, capacities spreadsheet
Replies: 17
Views: 25653

Re: A3 gear, weights, capacities spreadsheet

Updated to 1.62 stable. Now includes glasses 8-)
by wolfenswan
Tue Jul 19, 2016 11:52 am
Forum: Finished Scripts & Guides
Topic: [Snippet] Simple IED script
Replies: 0
Views: 5153

[Snippet] Simple IED script

You can place IEDs in the editor found under "Props>Weapons>Explosives". To make them actually dangerous place a trigger on them (covering roughly ~5m² around the area) and synchronize it with all IEDs (or whichever explosives you use) in the killzone. Set up the trigger to be activated by the playe...
by wolfenswan
Tue Jul 19, 2016 8:15 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Brainstorming a Simple Spawn System
Replies: 1
Views: 6053

Re: Brainstorming a Simple Spawn System

I've added a pdf with the (currently) possible group types & a flowchart for the in-editor setup.

Also the included mission now comes with a number of usage example, documented in-editor.
by wolfenswan
Mon Jul 18, 2016 9:01 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: F3 FA Missionstub: X-Eola Adversarial
Replies: 16
Views: 22149

Re: F3 FA Missionstub: X-Eola Adversarial

18/07/2016

Update to latest FA Template
by wolfenswan
Mon Jul 18, 2016 12:06 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
Replies: 24
Views: 35946

Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template

The FA mission template has been updated to F3 3-4-1dev :eng101:

This update fixes a few minor issue and adds a mini-ORBAT for Gendarmerie.

Do I need to update old missions?
Not necessarily, but double-check in your init.sqf that the AI skill component is enabled (lines 149/150).
by wolfenswan
Mon Jul 18, 2016 9:16 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c37_HSLD(III)
Replies: 3
Views: 3740

Re: fa3_c37_HSLD(III)

Was good, but the caches can be destroyed by small arms/GP fire. If you add an eventhandler like this they can only be destroyed by satchels/demo-charges: if !(isServer) exitWith {}; _foo addEventHandler [ "HandleDamage", { _box = _this select 0; _ammoName = _this select 4; if (_ammoName == "DemoCha...