fa3_c50_down_in_the_valley_v2
Map: Altis
JIP: n/a
Scripts: Wolf's Function Library
Description: AAF Patrol tries to find some insurgent caches. Slot Engineers and play at night!
Search found 15 matches
- Thu May 08, 2014 10:15 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [ARCHIVE] Missions on the ArmA 3 server
- Replies: 119
- Views: 348974
- Mon Jun 24, 2013 6:43 pm
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: [Feedback] Beach Boys
- Replies: 3
- Views: 15095
[Feedback] Beach Boys
I'd love some feedback on how the mission went to see which bits I need to tweak. From my view as a spectator I know that the placement of some of the statics needs to be adjusted and I will up the number of satchels given to the BAF. Is there anything else which needs to be sorted or could be chang...
- Fri Jun 21, 2013 3:57 pm
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: Missions on the server
- Replies: 196
- Views: 300749
Re: Missions on the server
faco_co66_beach_boys Map: Chernarus JIP: No Scripts: F2 2-7-1 Description: A force of British Royal Marines launches an amphibious raid against ChDKZ ammunition supplies in Solnichniy whilst an American Special Operations Team assassinates a ChDKZ commander and destroys artillery further ashore. Ca...
- Mon Jun 17, 2013 1:10 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 16 Jun 2013 (Uprising)
- Replies: 9
- Views: 10907
Re: [Sun] 16 Jun 2013 (Uprising)
Internecine II Obama Edition. INDY CO Overjoyed with the prospect of a shiny new rifle I volunteered to lead the forces of freedom against the forces of… erm… freedom too™? Splitting the village, as Obama has split the electorate, we camped out and waited for the pickets to spot our opponents. We d...
- Wed Jun 12, 2013 5:22 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Tue] 11 Jun 2013 (Look sir, toys!)
- Replies: 7
- Views: 9434
Re: [Tue] 11 Jun 2013 (Look sir, toys!)
A refresher on the chain of command perhaps? I think a workshop concentrating on the SL role would actually be a really good idea. I think a lot of the reluctance to take on the role during slotting is down to angst; handling the extra comms correctly or even something as simple as knowing where to...
- Mon May 13, 2013 6:59 am
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 12 May 2013 (Not much of a launcher, Tigershark)
- Replies: 18
- Views: 19320
Re: [Sun] 12 May 2013 (Not much of a launcher, Tigershark)
I missed the First Mission so no Internecine II for me. GooseChase - Feel Free to Kneecap -Bravo SL We were tasked to move south east of our starting position to draw BluFor towards Pusta before changing course and grabbing the vehicles at a cache further north. Sent Antler’s FT directly to our the ...
- Mon Apr 22, 2013 8:14 am
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 21 Apr 2013 (Head ... it's a ridge)
- Replies: 15
- Views: 17474
Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)
Slippery Eel: Alpha Medic Briefing went well, Alpha would guard the approaches to the mosque using the M2 Hummers and whilst the Bravo flyboys would act as a blocking force outside the villa. The drive to downtown Zarga was uneventful and Alpha set up before coming under fire. Everything was going ...
- Sun Jan 13, 2013 2:59 pm
- Forum: ArmA 3: Discussion
- Topic: Introduce yourself
- Replies: 204
- Views: 800425
Re: Introduce yourself
Since I, vaguely, remember Pass Notes in G2 I guess I'm at the upper end of the age scale here... I've been gaming for what feels like forever, and also started when rubber was the appropriate material for a keyboard (could anyone actually type on those?). As I advanced from Speccy to PC I became a ...
- Tue Jan 08, 2013 12:52 pm
- Forum: ArmA 2: Discussion
- Topic: What are YOU good at in ARMA?
- Replies: 21
- Views: 23487
Re: What are YOU good at in ARMA?
But only when tired...
- Tue Jan 08, 2013 9:41 am
- Forum: ArmA 2: Discussion
- Topic: What are YOU good at in ARMA?
- Replies: 21
- Views: 23487
Re: What are YOU good at in ARMA?
Quite literally nothing...