Search found 92 matches

by thekev506
Wed Oct 01, 2014 6:11 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 30 Sep 2014 (Nose wheel steering you say??)
Replies: 5
Views: 6746

Re: [Tue] 30 Sep 2014 (Nose wheel steering you say??)

An evening of questionable internet connection led to a patchwork session for me. Buzzard - A2 AT Take out the AA site, clear the airfield, and steal a jet. Took a low level position because I haven't played A3 in 3+ weeks and I'm feeling a bit rusty. The plan we follow is quite simple but very effe...
by thekev506
Sat Sep 13, 2014 10:50 am
Forum: ArmA 3: Discussion
Topic: Bodge's Leaving Do
Replies: 10
Views: 13073

Re: Bodge's Leaving Do

Sad to see you leave, Bodge. Thanks for all your hard work, let's play some BL2 again some time.
by thekev506
Sun Aug 31, 2014 10:08 am
Forum: ArmA 2: After Action Reports
Topic: [Sat] Aug 30 [V+] (The Best & The Last)
Replies: 13
Views: 80204

Re: [Sat] Aug 30 [V+] (The Best & The Last)

I uninstalled my ArmA 2 setup a few weeks ago as I'm simply not able to make it on Saturdays that much any more. My copy of ArmA 2, courtesy of GOG, is about 13gb in size. The V+ pack is about 4.5gb in size. On a good day, my download speed here is around 450kb/s but when I heard on Friday night tha...
by thekev506
Wed Aug 13, 2014 10:23 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 12 Aug 2014 (Conquering fear of heights.)
Replies: 4
Views: 6096

Re: [Tue] 12 Aug 2014 (Conquering fear of heights.)

Knock Knock - A2 AAR After warning FTL Gaius that things may get a little messy rather quickly we enact our first order: RUUUUN! Hoof it south, hang out in a little hut near the football field and all hell breaks loose. We have to keep pushing forward but the squad is taking heavy losses, soon enou...
by thekev506
Mon Jun 16, 2014 3:53 pm
Forum: ArmA 3: Discussion
Topic: Folk ARPS patches!
Replies: 55
Views: 74278

Re: Folk ARPS patches!

That settles it then, need to get a paypal account
by thekev506
Sun Jun 15, 2014 2:27 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 14 Jun (Meowmeowmeowmeowmeowmeowmeow)
Replies: 3
Views: 26208

Re: [Sat] 14 June (Meowmeowmeowmeowmeowmeowmeow)

Coastal Road - A2 AT guy The plan was kept simple - we crawl along the roadside, engaging threats as we move along. The fireteams bound along and move around one another for a hundred metres or so, then we meet resistance and all hell breaks loose. The problem is the sheer face of the hillside we're...
by thekev506
Sun May 25, 2014 1:31 pm
Forum: Other Games
Topic: Europa Universalis IV MP Session
Replies: 50
Views: 100855

Re: Europa Universalis IV MP Session

I would like to make it clear that I am up for playing EUIV multiplayer
by thekev506
Sun Apr 20, 2014 2:12 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 19 Apr 2014 [V+] (Technical Malfunctions)
Replies: 4
Views: 26952

Re: Sat 19 April [V+] (Technical Malfunctions)

Regicide - IFV gunner Russki crew! My extensive knowledge of Russian ('da!' 'nyet!' 'zdratsvitye!') paired with the greatest of glorious Soviet soldier's hymns ensured crew communication was at its very apex. L6MuBslefto Rolling slowly along behind comrade footsoldiers, I attempted to engage enemy ...
by thekev506
Sat Apr 19, 2014 2:20 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: No Rangefinder? No Problem!
Replies: 5
Views: 18887

No Rangefinder? No Problem!

As you can zero the majority of ironsights on rifles in A3 the ability range a target is pretty important. No matter how good you are at it, without a rangefinder of some sort or a really long ruler, estimating distance is guesswork. That said, some basic mapreading skills will help you estimate wit...
by thekev506
Sat Apr 19, 2014 1:13 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Efficiently Expedited Exploding - The RPG-42 and you!
Replies: 5
Views: 19685

Efficiently Expedited Exploding - The RPG-42 and you!

I've noticed some comrades seem to have a little difficulty in using our rocket-propelled explosives, in particular the RPG-42, which time and again seems to drop and fall very short of its target. Seeing as we only have a single rocket per fireteam I thought I'd write up a brief breakdown of using ...