Search found 20 matches
- Mon Nov 04, 2013 6:51 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Campaign editing woes
- Replies: 4
- Views: 6916
Re: Campaign editing woes
Ok, thanks for the reply anyway!
- Mon Nov 04, 2013 3:06 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Campaign editing woes
- Replies: 4
- Views: 6916
Re: Campaign editing woes
Shall I take it that none of you fine gents have tried making campaigns?
- Fri Nov 01, 2013 10:37 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Campaign editing woes
- Replies: 4
- Views: 6916
Re: Campaign editing woes
And another thing, if anyone knows: Is it possible to have the campaign structure in place and have the missions be editable somehow? I can make the campaign visible under Play > Campaigns, but I cannot for the life of me figure out if I can make it so that the campaign code can be intact (with CfgI...
- Fri Nov 01, 2013 6:20 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Campaign editing woes
- Replies: 4
- Views: 6916
Campaign editing woes
I have some trouble with overviewPictures in the campaign description.ext for the campaign we are working on. It keeps saying that the file "overview_ca.paa" file was not found, although it is clearly sitting right beside the description.ext, and has the recommended dimensions of 1024x512. Is anyone...
- Fri Nov 01, 2013 12:03 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: A3 gear, weights, capacities spreadsheet
- Replies: 17
- Views: 45893
Re: A3 gear, weights, capacities spreadsheet
Cheers! A massively useful resource, I'd say! I suppose it would be possible to do the same with slightly different selection criteria to get, say, a list of all buildings or vehicles or unit types?
- Sun Oct 27, 2013 7:25 pm
- Forum: ArmA 3: Discussion
- Topic: BI Announces First Campaign
- Replies: 7
- Views: 8786
Re: BI Announces First Campaign
As a budding mission editor, I'm primarily interested in the new content they're talking of. Does anyone know if there's anything useful?
- Sun Oct 13, 2013 3:50 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [script] Enemies detecting players only within some range
- Replies: 12
- Views: 15777
Re: [script] Enemies detecting players only within some rang
try a while {alive car} loop that constantly does doTarget car doFire car sleep 1 Sounds like a plan! Will doFire pick a suitable weapon for the target, such as switching to an AT weapon if they have one? Just shooting the car with small arms will take a while. Another hacky way would be to check i...
- Sun Oct 13, 2013 1:29 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [script] Enemies detecting players only within some range
- Replies: 12
- Views: 15777
Re: [script] Enemies detecting players only within some rang
A follow-up question: Can I get the AI to destroy a civilian vehicle without passengers and without having them be hostile to CIV? "Destroy" waypoints only work on enemy targets, apparently, but I want the AI to try to destroy the pickup truck with the improvised bomb on the back, whether or not the...
- Sat Oct 12, 2013 10:49 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: spawning in one of several locations in a list
- Replies: 1
- Views: 4205
Re: spawning in one of several locations in a list
Something like this on group leader init, maybe? And put all members "In formation"?
Code: Select all
locations = [marker1, marker2,...];
location = locations select random (count locations);
this setPos getMarkerPos location;
- Sat Oct 12, 2013 10:43 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [script] Enemies detecting players only within some range
- Replies: 12
- Views: 15777
Re: [script] Enemies detecting players only within some rang
Thanks for the feedback! 'PV', though? Not familiar with that term. Edit: oh: public variables, of course! What I want to make sure is that all players get the alert signal, hence the two triggers, one to set the flag and publish it to all clients, one to trigger the alert. If that is not necessary ...