Search found 46 matches

by lietuvis10
Fri Dec 05, 2014 7:40 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: FA Workshop [Sun] 07 Dec.
Replies: 2
Views: 4969

Re: FA Workshop [Sun] 07 Dec.

Huzzah!
:hist101: :hist101: :hist101:
by lietuvis10
Fri Dec 05, 2014 7:21 pm
Forum: ArmA 3: Discussion
Topic: Express yourself!
Replies: 18
Views: 20730

Re: Express yourself!

1) Lack of terrain variety. Let's be fair here: the place me mostly use is the NW mountains,area around Krya Neri and Topolia and a bit of The Southern Peninsula. And also there is absolute lack of pure urban missions being played, it's most Topolia mountains and Oreokastro mountains. I am yet to pl...
by lietuvis10
Mon Nov 17, 2014 4:31 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a76_EolaKastro
Replies: 8
Views: 7968

Re: fa3_a76_EolaKastro

The minigun can suppress well enough. As AAF doesn't have anything to effectively engage the huron, it could even hover instead of circling and wouldn't need to worry about much. I didn't mean to implement the Huron as a tool to kill AAF but rather as a nuisance and tool for area denial (if you mov...
by lietuvis10
Mon Nov 17, 2014 3:10 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 16 Nov 2014 (Down by Boom)
Replies: 3
Views: 4826

Re: [Sun] 16 Nov 2014 (Down by Boom)

Saltriders round 1: Let's get rolin'! Uh,why is that guy lieing on the ground behind us? Nevermind continue on. Contact right side! Open fire! Crap,my buddie is dead! No wheel,stop! They stopped shoot them and grenade! Phew. Okey I will walk over there to check if any of them are alive. Nah doesn't ...
by lietuvis10
Mon Nov 17, 2014 3:06 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a76_EolaKastro
Replies: 8
Views: 7968

Re: fa3_a76_EolaKastro

The mortair is extremely potent on this map. It is able to accuratly destroy fireteams,as there isn't much in the area in terms of stopping their shells(AKA biuldings). While on the flipside,the NATO huron is made useless the moment it drops off the last troops,as the fog blocks any ability to provi...
by lietuvis10
Sun Nov 16, 2014 12:40 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Please help a dummy with this script error
Replies: 1
Views: 3995

Please help a dummy with this script error

I get this error 2:16:24 Error in expression < {}; ["mkrAAF",200,resistance,21] call ws_fnc_createGarrison; ["mkrAAF3",50,res> 2:16:24 Error position: <ws_fnc_createGarrison; ["mkrAAF3",50,res> 2:16:24 Error Undefined variable in expression: ws_fnc_creategarrison 2:16:24 File C:\Users\user\Documents...
by lietuvis10
Wed Nov 12, 2014 4:18 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_60_the_service
Replies: 5
Views: 6688

Re: fa3_28_the_service

Too small AO for such terrain. I towuld be good if it was urban,but it isn't. It is rural. Even for this amount of players it is too small. No space to maneuovour. No space to plan. Not space for tacticks.
by lietuvis10
Sun Nov 09, 2014 5:12 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 04 Nov 2014 (Doomed to glory)
Replies: 11
Views: 13395

Re: [Tue] 04 Nov 2014 (Doomed to glory)

heffron wrote:Nice video, Lietuvis.

Had a good laugh hearing myself call out "Tango down!" aaaaaaand it was a friendly, or was it?
I don't think so. Thou' to be fair,we were shooting everything that wasn't us.
by lietuvis10
Fri Nov 07, 2014 6:53 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c25_JollyBlueXL
Replies: 13
Views: 13339

Re: fa3_c30_JollyBlueXL

I think some kind of convention on how long the players have to 'set up' before being engaged would be useful. Assuming that the random locations for the wreck are never less than 5 minutes run from a town or road sign, giving the players 2-3 minutes grace to understand their immediate terrain and ...