Search found 141 matches

by Satire
Sat Apr 19, 2014 2:13 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Efficiently Expedited Exploding - The RPG-42 and you!
Replies: 5
Views: 19712

Re: Efficiently Expedited Exploding - The RPG-42 and you!

Yep, and by measuring from the centre point to one of the side ranging lines you can range from the front/rear aspect as well. Also, another handy tip is to look out for sparks heading skywards after you've hit the target. Sparks mean that you've achieved a kill and the vehicle is burning, this way ...
by Satire
Tue Apr 15, 2014 9:26 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 15 Apr (It's spawning lights!)
Replies: 8
Views: 9835

[Tue] 15 Apr (It's spawning lights!)

Thank you to the 30 who attended tonight's session for our romp across the Republics of Altis and Stratis. Our playlist was: Roomservice Climaxing Crusader Laying Plans Burn Church of Kerry As always, leave your AAR's, pictures, videos and anything else you so desire here for everyone to enjoy.
by Satire
Mon Apr 14, 2014 12:30 am
Forum: ArmA 2: Vanilla+ Server
Topic: F2 V+ and you: Need To Know
Replies: 6
Views: 17131

Re: F2 V+ and you: Need To Know

Added a link to a spreadsheet detailing the new vehicles for mission makers, it can be found here: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
by Satire
Sun Apr 13, 2014 3:47 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 12 Apr 2014 [V+] Operation Coathanger
Replies: 11
Views: 45890

Re: [Sat] 12 April [V+] Operation Coathanger

Junction City - Lunch-box 2 Gunner After sorting out some initial comms issues with my driver (Mic mute buttons should be sent to hell) we set off behind the infantry at what we though was a safe distance. Well it turns out that driving though the jungle at night is bad for three reasons. First, yo...
by Satire
Thu Apr 10, 2014 7:34 pm
Forum: ArmA 2: Vanilla+ Server
Topic: F2 V+ and you: Need To Know
Replies: 6
Views: 17131

Re: F2 V+ and you: Need To Know

Added a changelog to the original post, so you can see which version of the fork is in use. Also an announcement! Please do not use the 3rd party weapons added in the modpack with AI! There is currently a bug that prevents them from making firing sounds, which as you can imagine is somewhat irritati...
by Satire
Tue Apr 08, 2014 5:57 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a92_laying_plans
Replies: 5
Views: 6285

Re: fa3_a92_laying_plans

Just one minor thing, in Blufor there was a confusion as to weather the Explosives were at the AAA battery near their start point or at the other AAA battery to the East. Might be worth making this a bit more clear, or renaming the West battery to something else.
by Satire
Tue Apr 08, 2014 12:03 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 06 Apr 2014 (Do you know who is in command?)
Replies: 6
Views: 7494

Re: [Sun] 06 Apr 2014 (Do you know who is in command?)

Pancho - A1 FTL

Probably the most intense fighting I've seen since A3 came out. Awesome.

by Satire
Mon Apr 07, 2014 7:54 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 06 Apr 2014 [V+] (Testing, testing)
Replies: 14
Views: 51606

Re: [Sat] 6 April [V+] Testing, testing

Ok, first an update on the gun sounds bug: It appears that when given RH weapons, the AI will not make gunfire noises (or muzzle flash for that matter), but players are unaffected by this. Testing has determined that this is independent of side, which is one possibility I had originally considered, ...
by Satire
Sun Apr 06, 2014 12:57 pm
Forum: ArmA 2: After Action Reports
Topic: [Sat] 06 Apr 2014 [V+] (Testing, testing)
Replies: 14
Views: 51606

Re: [Sat] 6 April [V+] Testing, testing

The missions where we had issues used enemy weapons from the AK pack. Not sure about the other ones however, more testing will be done.