Search found 439 matches

by Ferrard Carson
Sat Aug 29, 2015 10:07 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c56_overrun
Replies: 1
Views: 3518

fa3_c56_overrun

CTRG and FIA defend Frini for 30 minutes or die trying.

Now with more OrBat-2015!

~ Ferrard
by Ferrard Carson
Sat Aug 29, 2015 10:06 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c60_quds_radio_hour
Replies: 16
Views: 17084

fa3_c60_quds_radio_hour

CSAT heliborne troops stay one step ahead of NATO. Slot 2 choppers per squad, Forward Air Controller recommended for helo logistics.

Feedback shall commence after this mission's first playthrough! (hopefully)

~ Ferrard
by Ferrard Carson
Mon Aug 24, 2015 3:56 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c41_hornets_nest
Replies: 8
Views: 9416

Re: fa3_c41_hornets_nest

The Spawn AI module. It lets you spawn a constant stream of AI, and if you use the "Sector Tactic" module, they all move to control sectors not owned by their sides. So I had thought, if the mission was too easy, I'd have reinforcements drive in from the northern town, who would attempt to regain c...
by Ferrard Carson
Sun Aug 23, 2015 11:26 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c41_hornets_nest
Replies: 8
Views: 9416

Re: fa3_c41_hornets_nest

A nice, tight corridor mission with enough enemies to keep things interesting, but not so many that it turns into a slog. The terrain is nice too, with two key vantage points (the starting ridge and the radar station) and one secondary vantage point (the equal-height summit to the west of the radar ...
by Ferrard Carson
Sun Aug 23, 2015 1:41 am
Forum: Finished Scripts & Guides
Topic: [Guide] Using ws_fnc_createGarrison
Replies: 7
Views: 18821

Re: [Guide] Using ws_fnc_createGarrison

Changing blufor to FIA doesn't seem to have any effect, and still spawns NATO units. Something has gone wrong if you cannot spawn FIA units by changing "case west: {_classes = _garrisonNATO};" to "case west: {_classes = _garrisonFIA};" - in the meantime, your instructions are going to confuse the c...
by Ferrard Carson
Wed Aug 19, 2015 1:29 am
Forum: Finished ArmA 3 Missions
Topic: fa3_cz64_good_morning_astan
Replies: 23
Views: 21250

Re: fa3_cz64_good_morning_astan

I really fucking wish there was an armored 7-man light armed vehicle. It would make logistics a lot easier... one vehicle per squad is far too few to be interesting, three per squad is far too complicated. What you're thinking of is either the CSAT Marid or the NATO Panther . There is no AAF equiva...
by Ferrard Carson
Tue Aug 18, 2015 1:32 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Sandstorming
Replies: 9
Views: 10084

Re: Sandstorming

Fer- the sandstorms only take 1 rpg round to kill, so RAT plus MAT should be able to take them on. Are you sure about that? Sandstorms are based off the Merkava-chassis just like the Panther / Cheetah, and that chassis takes a serious beating to put down. I can't test right now, but make sure that ...
by Ferrard Carson
Tue Aug 18, 2015 1:25 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_cz64_good_morning_astan
Replies: 23
Views: 21250

Re: fa3_cz64_good_morning_astan

My opposition to Hunters in this particular case is informed by the major weakness of this mission being logistics. This is my "Never again" attitude after I created a logistics nightmare in A2's "Running Rabbit". List out the transport modes we saw on Sunday: Alpha: Starts in 2x Speedboats , become...
by Ferrard Carson
Mon Aug 17, 2015 6:24 am
Forum: Finished ArmA 3 Missions
Topic: fa3_cz64_good_morning_astan
Replies: 23
Views: 21250

Re: fa3_cz64_good_morning_astan

There are a couple things I'd recommend, with the caveat that this was a great outing for a first-ever mission. We've got some best-practices around here that veteran mission-makers mostly follow on autopilot, stuff that tends to make things run a little smoother for everyone involved. Beyond that, ...
by Ferrard Carson
Wed Aug 12, 2015 4:02 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 09 Aug 2015 (Hogs of war)
Replies: 13
Views: 13540

Re: [Sun] 09 Aug (Hogs of war)

Sparks wrote:I did think at the time that that was a lot of fire to be pointed at a dead body :D
You hear that machinegun? You hear how it just doesn't stop?

That's the sound of FREEDOM!

~ Ferrard