http://pastebin.com/1Af5vztg
Vague crosshair is drawn only when player is within 10 metres of an object (not even the ground).
Perfect solution as it keeps the "but in real life I would be able to tell whether my gun was going to hit that tree or not" while not giving a perfect aim point
Search found 69 matches
- Thu Jan 19, 2017 10:59 am
- Forum: ArmA 3: Discussion
- Topic: Crosshairs Discussion (2016 Edition)
- Replies: 16
- Views: 40500
- Wed Jan 18, 2017 1:09 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 17 Jan 2017 (Engine Limitations)
- Replies: 4
- Views: 5585
Re: [Tue] 17 Jan 2017 (Engine Limitations)
The session unfortunately came to an end about an hour after OP, following two runs of Offline Banking and another run of Land on the Horizon . Stratis-eola Apparently I'm slightly blind, and didn't see TotalLegitREMIX as he shot me. Land on the Horizon (Sling Loaded Edition) Netkev decided to run 1...
- Wed Jan 18, 2017 12:20 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 15 Jan 2017 (Headshot)
- Replies: 4
- Views: 5538
Re: [Sun] 15 Jan 2017 (Headshot)
Reductio ad Regina Attack Helicopter commanders: Remember that patience and methodical movement is key to success, and that COs orders are usually good to follow CO died so GeEom took the initiative. It was out of our control though, the rocket was usual Arma AI bullshit - it was fired the second w...
- Wed Jan 18, 2017 12:20 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 11 Jan 2017 (6:43:05)
- Replies: 10
- Views: 11479
Re: [Tue] 11 Jan 2017 (6:43:05)
I'm a bit late with this but oh well [7:33 PM] GeEom: @here you're currently missing the worlds best session! Little did GeEom know how his evening/early morning would turn out... NightLight Netkev and I formed the elite Sniper Marksman Standard-Riflemen-but-with-Fancy-Scopes Team. We weren't terri...
- Thu Jan 12, 2017 12:43 pm
- Forum: Finished Scripts & Guides
- Topic: [Script] A neater, more consistent taskPatrol (+spawnPatrol)
- Replies: 1
- Views: 12923
Re: [Script] A neater, more consistent taskPatrol (+spawnPat
Updated so it does things better.
- Mon Dec 26, 2016 4:28 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_next_day_delivery
- Replies: 1
- Views: 2915
fa3_c34_next_day_delivery
The Third attempts recover crates from a forest on Stratis. Features HEMTTs with turrets and Shado''s crate moving script.
Currently Christmas themed, will be fully rebranded for all-year-round playability at some point in the next week or so.
Currently Christmas themed, will be fully rebranded for all-year-round playability at some point in the next week or so.
- Tue Dec 20, 2016 10:41 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_belfort_or_bust
- Replies: 2
- Views: 4189
Re: fa3_c34_belfort_or_bust
The above is fixed and still needs moving to main has been moved to main.
Previous version was played again anyway and worked well with Light enemy loadouts.
Previous version was played again anyway and worked well with Light enemy loadouts.
- Tue Dec 13, 2016 4:00 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 11 Dec 2016 (A nagging sense of foreboding doom)
- Replies: 7
- Views: 8659
Re: [Sun] 11 Dec 2016 (A nagging sense of foreboding doom)
Hedgehogs We took cover behind a burned out vehicle, but i peaked out on the wrong side Heh, I'll take responsibility for that. Alpha 1 had been making such steady progress towards the enemy that after GeEom died I kinda just kept going. This lead to Alpha 1, now under my command, taking up positio...
- Tue Dec 13, 2016 3:56 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c34_belfort_or_bust
- Replies: 2
- Views: 4189
fa3_c34_belfort_or_bust
CSAT scavenge-y escape-y mission. Kinda spread out objectives, depending on CO's approach.
Currently v3 -
Still 'excessive' downtime, despite fancy gear grabbing thing.
Other than that it all works great.
Currently v3 -
Still 'excessive' downtime, despite fancy gear grabbing thing.
Other than that it all works great.
- Tue Dec 06, 2016 2:08 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 04 Dec 2016 (Death by Bee-sting)
- Replies: 4
- Views: 6358
Re: [Sun] 04 Dec 2016 (Death by Bee-sting)
Citadel Alpha Vic had great success in doing the shoot thing. Eventually we ended up charging into the town, where a Marshall decided to ambush us and the infantry surrounding us. Having no idea what had hit us, we bailed and hid in the nearest building, which we soon found out was right next to th...