HSLD: Classic Flavour
I still can't believe we took no casualties, especially considering SK's two attempts to murder me
Search found 69 matches
- Fri Nov 25, 2016 7:31 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 22 Nov 2016 (Failure Avoidance)
- Replies: 2
- Views: 4010
- Mon Nov 21, 2016 3:26 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 20 Nov 2016 (Waiting for Back-Up...)
- Replies: 3
- Views: 6046
Re: [Sun] 20 Nov 2016 (Waiting for Back-Up...)
Gendar Marines The sneaky bastards with explosives were out-sneaky-bastarded by the sneaky bastards with AKs. Luckily we managed to out-sneak them in the end, and proceeded to loot and pillage our way across the island. On our magical adventure, Shado' attempted to desert, so I fired a warning shot...
- Sun Nov 20, 2016 6:57 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a64_tanoapirateparty
- Replies: 0
- Views: 2151
fa3_a64_tanoapirateparty
Altis Pirate Party, but on that long thin island to the north of Tanoa.
Mission testing suggested that maybe Syndikat start too far away, waiting on session for feedback.
Mission testing suggested that maybe Syndikat start too far away, waiting on session for feedback.
- Wed Nov 16, 2016 4:50 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 15 Nov 2016 (Baby's first)
- Replies: 5
- Views: 6305
Re: [Tue] 15 Nov 2016 (Baby's first)
17 [Adv] Delivery Denied Shado Costno v GeEom Shado Costno Victory Shado's leadership that mission was "Go to this hill. Costno will figure it out." The important part is that GeEom lost :D Delivery Denied - CSAT I spent the majority of this mission hiding on a hill, stuck with a squad ...
- Mon Nov 14, 2016 2:44 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c44_force_recon
- Replies: 4
- Views: 5709
Re: fa3_c44_force_recon
Along with the aforementioned missing uniforms on several units, every single unit had green hex harnesses and backpacks rather than normal hex.
- Fri Nov 11, 2016 3:09 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Custom assignGear Uniform Snippets
- Replies: 2
- Views: 13273
Re: Custom assignGear Uniform Snippets
I'll probably add more to this over time. Generic PMC For when NATO are too busy squabbling with CSAT, and the Tanoan Armed Forces are too busy arguing about how disgusting their mismatched camo is. http://i.imgur.com/SnQrABX.png _baseUniform = ["U_B_GEN_Soldier_F"]; _baseHelmet = ["H_Shemag_olive",...
- Mon Nov 07, 2016 9:51 pm
- Forum: Finished Scripts & Guides
- Topic: [Script] A neater, more consistent taskPatrol (+spawnPatrol)
- Replies: 1
- Views: 11507
[Script] A neater, more consistent taskPatrol (+spawnPatrol)
Why would you waste your time making this when we have BIS_fnc_taskPatrol? BIS_fnc_taskPatrol is horribly inconsistent - it creates each new waypoint from the previous waypoint's position, so your patrol could end up either zigzagging back and forth or ending up 100 metres further out than you expe...
- Mon Nov 07, 2016 12:55 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c20_from_russia_with_love_i
- Replies: 5
- Views: 6074
Re: fa3_c20_from_russia_with_love_i
careless meandering near the town. If that means flying on the deck at top speed a couple hundred metres away from the AO as marked on the map, while also suffering from desync, then yes, we were carelessly meandering near the town. :colbert: The double negative in the briefing caused some confusio...
- Sun Nov 06, 2016 11:17 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a40_drilling_problems
- Replies: 1
- Views: 3003
Re: fa3_a40_drilling_problems
If they aren't already, I'd suggest setting everything to simple objects (seeing as destruction is pointless on this). It seemed a little bit frame-droppy occasionally. Oh and I'd also say to either use worker coveralls for both sides and retexture, or give the side that has worker coveralls the AAF...
- Sun Nov 06, 2016 11:16 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c39_off_the_rails
- Replies: 0
- Views: 2549
fa3_c39_off_the_rails
Tanoan PMC strikes Syndikat held train stations.
Notes:
Think I need more bad guys around the stations. Seemed a little bit sparse.
Notes:
Think I need more bad guys around the stations. Seemed a little bit sparse.