Search found 777 matches
- Mon Dec 05, 2011 10:55 am
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 04 December 2011 (with LDDK and CiA)
- Replies: 8
- Views: 10489
Re: [Sun] 04 December 2011 (with LDDK and CiA)
Engineer & AT, Echo Squad (Tigershark) After loading up the LAVs with additional ammo we got comfy in the rolling steel coffins, joking nervously to overcome the claustrophobic atmosphere. The ride was uneventful until shortly before Chak-Chak when I suddenly heard bullets whizzing and realized we w...
- Wed Nov 16, 2011 1:29 am
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: Script: Call in barrages of flares.
- Replies: 0
- Views: 3129
Script: Call in barrages of flares.
A script i worked on for nightblind. It's nothing fancy but probably worth the share. What it does is that it adds the ability to certain units to call in off-map artillery for illumination who then go off x times over a target area after which there's a brief wait for the next barrage. The script's...
- Tue Nov 15, 2011 2:46 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 13 November (The Not Domination)
- Replies: 9
- Views: 10211
Re: [Sun] 13 November (The Not Domination)
I had a roommate moving in and being the nice guy I am (read: can't say no to three girls struggling with a coach) I helped carrying some stuff during the session. Apologies if that caused any problems. Cratesistance #1 I was alone in Charlie and had to provide flank support for Alpha. CO Tigershark...
- Mon Nov 14, 2011 11:15 am
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 13 November (The Not Domination)
- Replies: 9
- Views: 10211
Re: [Sun] 13 November (The Not Domination)
we had the best session ever and mere words won't describe it. we bested the map that shall henceforth not be named in a unbelievable time for mere mortals.WTF Happened?
- Thu Nov 10, 2011 2:45 pm
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: Script: concealed weapons
- Replies: 4
- Views: 6643
Script: concealed weapons
Script: Concealed Weapons This short script adds an action for the player to pull a concealed weapon, creating it out of thin air. As ARMA2 defaults to pull a gun as soon as it's equipped, it's hard to have player incognito by default without taking away all their weapons. As the script fires it ad...
- Wed Nov 09, 2011 9:33 pm
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: Throw Grenades in Vehicles - Converting
- Replies: 0
- Views: 3137
Throw Grenades in Vehicles - Converting
I'm currently converting a script I found in a I44 mission to regular CO Arma 2. It basically enables infantry guys to throw grenades inside a vehicle. So far I've made good progress but I'm having problems with converting a rather clunky line from the unit's init to a general script. At the moment ...
- Tue Nov 08, 2011 6:50 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 30 October 2011 (with CiA)
- Replies: 8
- Views: 10240
Re: [Sun] 30 October 2011 (with CiA)
Swept Leading Charlie Squad along the ridge I was the very first to die, hit by one of those annoingly accurate AK-goons. Nevertheless I enjoyed watching all the others waltzing their way to victory leaving nothing but scorched earth behind. Cacheola (adv) Leading Charlie yet again, we hit in build...
- Tue Nov 08, 2011 6:46 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 06 November 2011
- Replies: 4
- Views: 5836
Re: [Sun] 06 November 2011
Reach Zone (old version) Splat. Halted I was CO and had baaaad memories from trying this mission on a ARPS session. So i ordered Bravo and Alpha to form a defensive line while Charlie & Delta flank the respective sides. We apparently lost most of Bravo in the initial onslaught yet we proved to be s...
- Tue Oct 11, 2011 10:37 pm
- Forum: ArmA 2: After Action Reports
- Topic: [Sun] 09 October 2011
- Replies: 5
- Views: 6590
Re: [Sun] 09 October 2011
Cross post. An excellent session, thanks to all comrades/lab rats involved. Jailbreak I was POW lead and we waited for the MIAs to bust us out. They did so by stealing a BTR-40 and super silently knocking a wall down next to us. Though then we decided to shoot the guards anyway, so our disguised fri...
- Sat Oct 08, 2011 11:39 pm
- Forum: ArmA 2: Mission Making & F2 Development
- Topic: Missions on the server
- Replies: 196
- Views: 297364
Re: Missions on the server
fkco_adv68_fuelraid Map: Proving Grounds JIP: Nope Scripts: F2 OA Folk Description: A twist on the all time favorite interncine this adversarial plays in a post-apocalyptic europe with lot of added artificial cover in form of wrecks. Could use some music i just realize. fkoa_co49_nightblind Map: Ta...