Search found 196 matches
- Wed Apr 06, 2016 10:20 am
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 05 Apr 2016 (Things also went poorly)
- Replies: 1
- Views: 2916
Re: [Tue] 05 Apr (Things also went poorly)
I think this one was a good show of "why you don't want to slot Boberro on leadership slots if you want people show up on sessions". Unless there's a conspiracy linked to donations... Tinfoil hat on. I'd like to thank Rufran for not shooting me in Uncivil Engineering (my teammates were good enough a...
- Wed Mar 30, 2016 10:49 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 15 Mar 2016 (Just Total Accidental Carnage)
- Replies: 2
- Views: 3884
Re: [Tue] 15 March 2016 (Just Total Accidental Carnage)
Exactly! My cousins sister is making 4300€/Month just sitting on the internet. See details here: https://goo.gl/S1rLLm
- Mon Mar 28, 2016 12:59 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_mutineers
- Replies: 7
- Views: 7856
Re: fa3_c52_mutineers
Drivers have GPS only if they're turned out, and they can't turn out in tracked ifv's because BI hates armour and everything that is not a helicopter . Since not using half of the vehicles is out of question (we would be left with just three), all commanders must be tought to never assume driver kno...
- Sun Mar 27, 2016 10:52 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c58_cornered
- Replies: 5
- Views: 5801
Re: fa3_c58_cornered
Playing as a lone attacker was intense. I managed to get so close to my "old" position, by crawling in microterrain in otherwise open field, that I had chance to long for a pistol.
- Tue Mar 22, 2016 11:20 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 22 Mar 2016 (Subadubaduba)
- Replies: 6
- Views: 6777
Re: [Tue] 22 March (Subadubaduba)
Post your comments on the very stupid mission here: http://www.folkarps.com/forum/viewtopic.php?f=53&t=2044
It looks like it can be fun, so there will be more polished versions. That's why I'm waiting for ideas (I need to add "woosh" sound on shooting for example)
It looks like it can be fun, so there will be more polished versions. That's why I'm waiting for ideas (I need to add "woosh" sound on shooting for example)
- Tue Mar 22, 2016 6:08 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a60_land_ahoy
- Replies: 0
- Views: 2567
fa3_a60_land_ahoy
Naval battle of two empires. Try to slot complete crews, At least 2 people per submarine is required.
- Sun Feb 21, 2016 6:25 pm
- Forum: ArmA 3: Discussion
- Topic: Our server, K19-III, what is it?
- Replies: 3
- Views: 14421
Re: Our server, K19-III, what is it?
These babies come with licenses
- Mon Jan 25, 2016 12:04 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 24 Jan 2016 (The Third returns)
- Replies: 3
- Views: 5421
- Tue Jan 19, 2016 11:34 am
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 32576
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
But I'm afraid that playing a series of missions will not have that "epic" feeling a long mission would have. The "Empire" series played one after another felt too much as more of the same, not as a continuity. Not saying it can't be done though - I remember some kind of script or server side mode t...
- Mon Jan 18, 2016 8:26 pm
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 32576
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
One way I see is to break the rule of "no respawns".