Search found 777 matches

by wolfenswan
Sun Mar 27, 2016 9:00 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c52_mutineers
Replies: 7
Views: 7815

Re: fa3_c52_mutineers

The Panther vehicle crews were slotted in the wrong positions (at least for BRAVO); so CO was in driver seat etc. Driver didn't have a GPS but that might be due to ARMA's quirky vehicle UI - possibly the UI is more user-friendly in the "LAVs" (allowing driver to turn out, binoc use from turned out ...
by wolfenswan
Sun Nov 15, 2015 11:38 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Vehicle Quick Reference
Replies: 3
Views: 18886

Re: Vehicle Quick Reference

Well this exists:
https://community.bistudio.com/wiki/Arma_3_Assets

But it isn't that intuitive to browse and usually only shows the class name, not the in-game designation.
by wolfenswan
Wed Nov 11, 2015 8:05 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: F3 revive scripts
Replies: 3
Views: 6650

Re: F3 revive scripts

AmishStrikeForce wrote:I would suggest that FA consider fixing this. I have noticed in FA missions that folks do seem to be a tad fragile.
You obviously weren't around before we had SWS :P
by wolfenswan
Sun Nov 08, 2015 10:13 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a43_Manhunt
Replies: 13
Views: 13095

Re: fa3_a43_Manhunt

Observations/changes after playing this on SUN 08.11.2015: Briefing will be clarified to discourage OPFOR from rushing into town. They should utilize their mobility and better firepower properly. The BLUFOR AI are too numerous for a head on assault. Likewise the BLUFOR briefing will be clarified fro...
by wolfenswan
Thu Nov 05, 2015 12:54 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 03 Nov 2015 (The one where Reppy is a ninja)
Replies: 8
Views: 9024

Re: [Tue] 03 Nov 2015 (The one where Reppy is a ninja)

This is so much fun. I really feel like I found my jam! On a side note. How many are running sound mods? like J.S.R.S ? Hey Anders, glad you're enjoying it. Regarding mods: We're only whitelisting (i.e. allowing) a certain list of addons (which can be found here ). We're not whitelisting JSRS due t...
by wolfenswan
Wed Nov 04, 2015 11:24 am
Forum: Finished ArmA 3 Missions
Topic: fa_c36_winter_invasion_part_I
Replies: 6
Views: 7339

Re: fa_c36_winter_invasion_part_I

The problem with AI snipers is that they don't work like snipers should (unless you do some scripting). They are just a rifleman with a longer range rifle + scope.
by wolfenswan
Wed Oct 28, 2015 11:29 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c25_JollyBlueXL
Replies: 13
Views: 13340

Re: fa3_c25_JollyBlueXL

I am very tempted to remove the "destroy wreck" objective as it tends to glue the players to the crash, when in fact they should be fleeing from the initial enemy assault. However, I also want to cement the rule of "no comms between helo & ground forces until X has happened" as otherwise the mission...
by wolfenswan
Tue Oct 20, 2015 1:24 pm
Forum: ArmA 3: Discussion
Topic: Helmet Mounted Dislays mod - Suggested for whitelisting
Replies: 9
Views: 11706

Re: Helmet Mounted Dislays mod - Suggested for whitelisting

The mod you linked changes the weapon loadouts on some of the helicopters and adds new objects, so unless it's enforced for all players it is going to be incompatible :/
by wolfenswan
Wed Oct 14, 2015 10:35 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Zone restriction + friendly fire = ???
Replies: 4
Views: 7600

Re: Zone restriction + friendly fire = ???

Turning traitor adds you to a special side which is neither blufor or opfor. That's why the trigger fires.