Search found 54 matches
- Mon Sep 07, 2015 6:57 pm
- Forum: ArmA 3: Discussion
- Topic: ArmA 3's backstory - Geopolitics, Ho!
- Replies: 17
- Views: 19550
Re: ArmA 3's backstory - Geopolitics, Ho!
If the US navy parks just one of the many carrier groups near Altis, how can CSAT do anything? That would be game over. My impression (not based on any evidence, just my guess) is that as part of the US draw down/Asian pivot there isn't a US carrier group in the Mediterranean. Presumably, the plan ...
- Mon Sep 07, 2015 1:03 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 06 Sep 2015 (40mm Rainfall)
- Replies: 23
- Views: 23175
Re: [Sun] 06 Sep 2015 (40mm Rainfall)
Spoopy swamp b2 ftl We shot in the direction of things, got lost, watched the rest of bravo be hit by all the grenades, had rawdog replaced by an ai , sent AI Rawdog to sit in the naughty truck, Got real rawdog back but broken, fixed him, had him replaced by an AI again, sent him back to the naught...
- Mon Sep 07, 2015 12:39 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c53_spoopy_swamp
- Replies: 10
- Views: 11675
Re: fa3_c53_spoopy_swamp
Poorer - it's a cool idea (it feels like being the bad guys in a call of duty game) but we need more light sources . Some potential options include: 1. Ugl flares 2. Mortars with flare rounds ( these do provide illumination ) either at platoon or squad level 3. More ambient light sources: maybe chan...
- Mon Aug 31, 2015 5:58 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 30 Aug 2015 (Special Forces)
- Replies: 26
- Views: 25408
Re: [Sun] 30 Aug 2015 (Special Forces)
Peasant: With regards to your plan in Appropriation, I think you were probably a little bit unlucky, and probably got caught a little by the fact I have played this map a few times. In my mind, I see this mission simply as such: http://i.imgur.com/iikmNqFl.png The defenders have 4 points to conside...
- Mon Aug 31, 2015 9:43 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 30 Aug 2015 (Special Forces)
- Replies: 26
- Views: 25408
Re: [Sun] 30 Aug 2015 (Special Forces)
castle crashers bravo1 ftl This was a fairly simple mission until we hit the town, at which point the ifs chewed us up. Sorry for going quiet my team, I didn't notice three of you dying. (Future standing order for anyone on my fire teams: if there is a vehicle moving close, and you don't have an AT...
- Wed Aug 26, 2015 10:13 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 25 Aug 2015 (Dependable Seal Beater)
- Replies: 17
- Views: 17372
Re: [Tue] 25 August (Dependable Seal Beater)
there was Peasant stitching us back together more times than I could count. Yeah medicing Escape from Altis was not as easy as normal- I didn't have access to name tags and everyone was wearing pretty much identical uniforms. That's why there was a lot of 'where are you?' and 'aid station is by the...
- Mon Aug 24, 2015 3:45 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a64_surfs_up
- Replies: 5
- Views: 5814
Re: fa3_a64_surfs_up
NATO here also- markers for bunkers not visible
Also, would it be possible to add flares and Chem lights so targets can be lit up/ positions marked etc?
Otherwise, good mission.
Also, would it be possible to add flares and Chem lights so targets can be lit up/ positions marked etc?
Otherwise, good mission.
- Tue Aug 18, 2015 5:41 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Sandstorming
- Replies: 9
- Views: 10058
Re: Sandstorming
Thank's for all the feedback. To deal with your questions: Fer- Road blocks are very much on the to include list. I'm wary about having more armour, even Hunter HMGs running about as it means that there are even more armoured targets to deal with, and people have raised concerns about running out of...
- Tue Aug 18, 2015 11:42 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Sandstorming
- Replies: 9
- Views: 10058
Re: Sandstorming
Kefirz- it will be at night for sure. I may have to limit nvgs so people can see the trails better. I will mount everyone up in offroads and quad bikes for mobility. Fer- the sandstorms only take 1 rpg round to kill, so RAT plus MAT should be able to take them on. I'll make sure there's plenty of sp...
- Mon Aug 17, 2015 9:10 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Sandstorming
- Replies: 9
- Views: 10058
Sandstorming
So fellow party members.... Peasant is attempting to make a mission (insert boos/cheers here) The idea of this mission is that a CSAT commando force has to find and destroy a number of Sandstorm MLRS launchers, and then successfully escape. The Sandstorms would be moving around, using 'shoot and sco...