Search found 127 matches
- Tue May 13, 2014 9:16 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 13 May 2014 (Our Little Secret)
- Replies: 5
- Views: 7172
Re: [Tue] 13 May 2014 (Our Little Secret)
Goat Ridge CO Deciding today that we would do something original i decided to flank far east. Nothing really special happens tho, we just fought our way trough the charlie filled forests. Everyone did good and it was a nice day for macro commanding. Holy Stones A2 FTL on Bandanna side. (OPFOR) Task...
- Fri May 09, 2014 10:49 am
- Forum: ArmA 3: Discussion
- Topic: DLC, expansions and free stuff, oh my!
- Replies: 17
- Views: 19866
Re: DLC, expansions and free stuff, oh my!
I for one am excited. Although, I wonder what particular weapons can be fired from vehicles? Just rifles? Pistols, rockets? What about sealed off vehicles? Will windows roll down when soldiers put their guns up? So many questions. I'd bet that they'll do it just as smooth as they added backpacks in...
- Thu May 08, 2014 2:54 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Mission Making Workshop?
- Replies: 8
- Views: 11569
Re: Mission Making Workshop?
im up for helping
- Mon May 05, 2014 8:06 pm
- Forum: ArmA 3: Discussion
- Topic: DLC, expansions and free stuff, oh my!
- Replies: 17
- Views: 19866
Re: DLC, expansions and free stuff, oh my!
ToH will most likely make helicopter easier.
- Wed Apr 09, 2014 9:20 am
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 08 Apr 2014 (Climaxes for everyone!)
- Replies: 16
- Views: 17022
Re: [Tue] 08 Apr 2014 (Climaxes for everyone!)
Climaxing Crusader Missed. Precious Cargo A3 - AAR - Greenfor Well this was a bit of a clusterfuck, Not sure how much ardyvee has commanded but this is not a nice mission to start :D, you did a good job non the less, even after the initial confusion we set out a convoy shapey thingy, missing a few ...
- Sun Apr 06, 2014 10:11 am
- Forum: ArmA 2: Vanilla+ Server
- Topic: V+ ACRE Workshop (Fri 17 Jan)
- Replies: 4
- Views: 15031
- Wed Apr 02, 2014 10:42 am
- Forum: Other Games
- Topic: Wargame: Red Dragon
- Replies: 30
- Views: 92003
Re: Wargame: Red Dragon
I'l be there with my swedish deck.
- Tue Mar 11, 2014 7:09 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: [ARCHIVE] Missions on the ArmA 3 server
- Replies: 119
- Views: 340862
Re: Missions on the ArmA 3 server
fa3_c74_redbears
Map: Altis
JIP: No
Scripts: F3 ws
Description: AAF attacks a enemy supply dump. Helicopter insert + TNK1 (if slotted)
Map: Altis
JIP: No
Scripts: F3 ws
Description: AAF attacks a enemy supply dump. Helicopter insert + TNK1 (if slotted)
- Sun Mar 09, 2014 4:58 pm
- Forum: Finished Scripts & Guides
- Topic: Remove NV/IR(thermal) equipment on assembled UAV's
- Replies: 1
- Views: 4193
Re: Remove NV/IR(thermal) equipment on assembled UAV's
Example for init.sqfs Limit to one side Change BLUFOR to desired side (BLUFOR,OPFOR,INDEPENDENT) if(side player == BLUFOR) then { player addEventHandler ["WeaponAssembled",{ _unit = _this select 0; _wep = _this select 1; _type = typeName _wep; // check if a object (might not be necessary now that it...
- Sun Mar 09, 2014 4:52 pm
- Forum: Finished Scripts & Guides
- Topic: Remove NV/IR(thermal) equipment on assembled UAV's
- Replies: 1
- Views: 4193
Remove NV/IR(thermal) equipment on assembled UAV's
player addEventHandler ["WeaponAssembled",{ _unit = _this select 0; _wep = _this select 1; _type = typeName _wep; // check if a object (might not be necessary now that it think about it, but whatever.) if(_type == "OBJECT") then { // Check if a UAV if(_wep IsKindOf "UAV_01_base_F") then { _wep disa...