Search found 69 matches

by Ciaran
Wed Aug 31, 2016 1:08 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c49_gendar_marines
Replies: 1
Views: 3214

Re: fa3_c49_gendar_marines

Some AI seemed to be spawning with AKS-74us but with 7.62mm AKM/-12 ammo. I think it was the 'Deserter' units but there may be others.
by Ciaran
Tue Aug 30, 2016 11:49 pm
Forum: Finished Scripts & Guides
Topic: [Snippet] NATO Woodland & CSAT Russian uniform textures
Replies: 3
Views: 14977

Re: [Snippet] NATO Woodland & CSAT Russian uniform textures

The NATO texture is actually:

Code: Select all

player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];
(OP has CSAT textures twice).
by Ciaran
Tue Aug 30, 2016 11:17 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 30 Aug 2016 (Rise of the machine)
Replies: 5
Views: 6648

Re: [Tue] 30 August 2016 (Rise of the machine)

http://images.akamai.steamusercontent.com/ugc/446242043223645446/008F83D6E5D4932B417BC128779E09092DA867AD/?fit=inside|512:320 That Zubr got me 4 kills :D Going To Ioanina I think this one will be remembered for a while by all of us, for 2 different reasons. I think was the last guy to die (damn AI ...
by Ciaran
Wed Aug 24, 2016 10:23 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 23 Aug 2016 (Keep Gendarmes and legs inside the ride)
Replies: 9
Views: 9743

Re: [Tue] 23 Aug 2016 (Keep Gendarmes and legs inside the ri

What? You expect me to create little trip flare objects that you can see before walking into them? I'm sure we were told there were objects for them by someone but I can't remember who. Rebel Alliance Part 8 I watched as half of A2 was gunned down around me by the technical. The PTSD was particular...
by Ciaran
Mon Aug 22, 2016 10:58 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_Toystore
Replies: 4
Views: 5301

Re: fa3_c48_Toystore

So I got bored... Worked out why the AI seemingly get the same loadout as player - you're checking the param for AI loadouts for the gun/ammo script, not the assignGear_clothes script. This means the AI get the correct guns/ammo for their setting, but get the same setting as players when it comes to...
by Ciaran
Sun Aug 21, 2016 6:48 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a32_fortress_firefight
Replies: 1
Views: 2871

fa3_a32_fortress_firefight

Syndikat and FIA team deathmatch on the fortress ruins in Vliegende Hollander Baai.
Fun loadouts are included. Any ideas for more loadouts are welcomed.
by Ciaran
Wed Aug 17, 2016 1:25 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 16 Aug 2016 (Futuredeaths)
Replies: 1
Views: 3142

Re: [Tue] 16 Aug 2016 (Futuredeaths)

Low Tide
No party corruption was involved, neither has it ever been or ever will be.
For some reason Netkev decided to artistically stand on a rock:
by Ciaran
Mon Aug 15, 2016 1:18 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 14 Aug 2016 (Bananarama)
Replies: 3
Views: 4481

Re: [Sun] 14 Aug 2016 (Bananarama)

Sur La Mer With promises of staying alive for the duration of the mission, Charlie was assigned to stop any possible reinforcements from coming in from the south. After some time we realised that Alpha and Bravo had been slaughtered and headed into the town ourselves - only to be Titan'd, instantly...
by Ciaran
Wed Aug 10, 2016 5:59 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_Toystore
Replies: 4
Views: 5301

Re: fa3_c48_Toystore

I liked the idea you suggested of encouraging scavenging for equipment - maybe by giving Riflemen AKS-74us and chest rigs rather than AK-12s and raven vests? Also, removing the backpacks from ARs: remove/comment out line 16 _unit addBackpack _bag; in f_assignGear_syndikat_standard.sqf - this is the ...