Search found 180 matches

by darkChozo
Sun Mar 05, 2017 7:05 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a74_castle_doctrine
Replies: 0
Views: 2306

fa3_a74_castle_doctrine

FIA and a militia force have words with each other using single-shot rifles. Not a Jason Rohrer game.

Versions:

v1
Yes
by darkChozo
Sun Mar 05, 2017 7:04 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a54_dragnet
Replies: 0
Views: 2319

fa3_a54_dragnet

Altis police try to capture a Syndikat distribution center using shotguns and other stuff. A poorly-disguised testbed mission for bullet-replacement scripts.

Version History

v1
version one
by darkChozo
Sun Mar 05, 2017 7:02 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c36_hit_and_run
Replies: 0
Views: 2457

fa3_c36_hit_and_run

Kinda like HSLD, but with jeeps instead of Littlebirds. Getting out is the hard part.

Versions:

v1
numero uno
by darkChozo
Sun Mar 05, 2017 7:01 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c63_passive_aggression
Replies: 0
Views: 2356

fa3_c63_passive_aggression

Non-doomed defense of that one FIA factory from the campaign.

Versions:

v2
Told the evacuating offroads to drive more safely.
Increased the amount of time before the initial AAF attack.
Added some additional small fortifications to the hills surround the factory.

v1
the first one
by darkChozo
Sun Mar 05, 2017 7:00 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c37_terminal_velocity
Replies: 0
Views: 2245

fa3_c37_terminal_velocity

CTRG escort a lore-friendly Syndikat defector. There's a plane because I violently shoved it into the mission.

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Versions

v1
it's v1
by darkChozo
Wed Feb 08, 2017 3:15 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c46_stemma
Replies: 1
Views: 2973

fa3_c46_stemma

AAF push CSAT out of the area around Agia Stemma.


Verisons:

v2
defeated the fog monster
added some additional fortifications into the center of the ao
moved some early enemies into later parts of the mission/reinforcements

v1
Initial
by darkChozo
Tue Feb 07, 2017 9:34 pm
Forum: ArmA 3: After Action Reports
Topic: [Tue] 07 Feb 2017 (Surprisingly Successful)
Replies: 1
Views: 2996

[Tue] 07 Feb 2017 (Surprisingly Successful)

A toothsome 23 of you showed up and did a lot better on missions than I thought you would. We warmed up on Rebel Alliance pt7 , where an expert AAF sniper took out Bravo's command structure one man at a time. Next, we moved onto Stemma , routing CSAT despite their forbidden fog monster technology. N...
by darkChozo
Tue Jan 24, 2017 8:57 pm
Forum: ArmA 3: Discussion
Topic: FA Crosshair feedback thread
Replies: 5
Views: 15395

Re: FA Crosshair feedback thread

I made a github thing! If you have specific issues/bugs/suggestions, feel free to add issues to the github tracker. Undocumented pre-github changes: crosshair max distance reduced from 25m to 15m changed default crosshair, added selection menu for crosshair type crosshair now disables if you're not...
by darkChozo
Mon Jan 23, 2017 1:19 am
Forum: ArmA 3: Discussion
Topic: FA Crosshair feedback thread
Replies: 5
Views: 15395

FA Crosshair feedback thread

Today, in a completely planned and not at all last-minute action, we revealed our new solution to the ages-old crosshair debate: the FA Crosshair®™℠℗© (patent pending)! Thanks to Ciaran for getting the ball rolling, and the Party code-masons for shaping the raw code into a working server-side mod. W...
by darkChozo
Mon Jan 23, 2017 12:18 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 22 Jan 2017 (Operation Sweaty Rain)
Replies: 3
Views: 4436

[Sun] 22 Jan 2017 (Operation Sweaty Rain)

A glamorous 27 (or so) joined us today for missions! Many missions! Most of which were successful! Many of which were commanded by Pooter for some reason! And no, there were no RPGs involved. Runlist: Wrest Rogain Witch Hunt Eminent Domain Daylight Robbery Turning the Tide Salt Flyers Breaking Bedro...