Search found 92 matches

by Pooter
Fri Jan 29, 2016 2:17 am
Forum: Finished ArmA 3 Missions
Topic: Grand Theft Armor
Replies: 4
Views: 5462

Re: Grand Theft Armor

oooooooohhhhh So during my testing I tested by reviving the AI, and it worked great. But I forgot the the init scripts run when the player jumps into the character. The init scripts set the default variables for the medical scripts. The default of course, being up. So everyone was down, but their in...
by Pooter
Tue Jan 26, 2016 11:59 pm
Forum: Finished ArmA 3 Missions
Topic: Grand Theft Armor
Replies: 4
Views: 5462

Grand Theft Armor

FIA tries to steal some IFVs
by Pooter
Tue Jan 19, 2016 8:33 pm
Forum: ArmA 3: Discussion
Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
Replies: 15
Views: 31488

Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission

Edit: Actually to bring up the point you make about "more of the same". I think thats easily avoided when planned around. We tend to have series of missions that share a theme rather than a story (ie. All missions are mech, just in different places). As such they wouldnt be the best when played bac...
by Pooter
Mon Jan 18, 2016 10:36 pm
Forum: ArmA 3: Discussion
Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
Replies: 15
Views: 31488

Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission

On the one hand it might be interesting, but on the other hand we probably picked our current mission length for several reasons: 1. Dying early sucks, but happens. (can be countered by reinforcements). 2. People come and go (we usually get at least one request for a slot after slotting has already ...
by Pooter
Mon Jan 18, 2016 3:39 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_grand_theft_ammo
Replies: 2
Views: 3720

Re: fa3_c53_grand_theft_ammo

v3: Furiously re-wrote convoy script. Convoy will now never break up. It has a slightly higher chance of never reaching us, but it won't ever break up. Fastidiously Ensured truck drivers will not re-enter their vehicles after exiting them. Forcefully Ensured that the convoy will not pre-emptively at...
by Pooter
Sun Jan 17, 2016 11:06 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_grand_theft_ammo
Replies: 2
Views: 3720

fa3_c53_grand_theft_ammo

So this didn't go as expected. I need to remember to run ASR ai during testing. The trucks were supposed to eject their drivers once the engagement started, there were supposed to be two group of vehicles, instead we got one group of 3 striders, another group of 2 striders, then the mora then 3 truc...
by Pooter
Sun Jan 17, 2016 4:52 am
Forum: Finished ArmA 3 Missions
Topic: fa3_cz43_pickup_artists
Replies: 7
Views: 8307

Re: fa3_cz43_pickup_artists

new version: Auto-switches PCMLs for RPGs
Makes gorgons durable enough to survive 3 rockets, but their components break more easily.
by Pooter
Sun Jan 17, 2016 4:51 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c39_tea_time
Replies: 2
Views: 4557

Re: fa3_c39_tea_time

Added option for forcing a retreat via infinite reinforcements.
by Pooter
Fri Jan 15, 2016 7:10 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 10 Jan 2016 (Silenced mortars)
Replies: 9
Views: 11470

Re: [Sun] 10 Jan 2016 (Silenced mortars)

Watching Madrak's video of Hold the Line I saw a little dark spot that caught my eye.
Immediately before the explosions at the church compound this dark spot flew right by Madrak
I guess they were rockets that missed CV
Image
by Pooter
Wed Jan 13, 2016 12:06 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 12 Jan 2016 (Yubmarines)
Replies: 9
Views: 8595

Re: [Tue] 12 Jan 2016 (Yubmarines)

In what way was pickup artists modified?