fkoa_co36_avalanche
Map: Takistan
JIP: No
Scripts: F2 OA Folk
Description: Guerillas must defend a village from a large number of enemies approaching over a mountain pass.
fkoa_co32_grand_theft_aero
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Guerillas must locate and steal helicopters from an enemy occupied village and the surrounding valleys. Note: there is no end trigger.
Missions on the server
Re: Missions on the server
fkco_co54_arrival
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: During the early hours of the invasion of Takistan, a reinforced BLUFOR platoon with SOV HMMWVs makes a night landing at the southern airfield in C-130s, then proceeds to secure the surrounding area. A single Apache provides top cover.
Note: Made with the stub from It doesn't have to be complicated II.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: During the early hours of the invasion of Takistan, a reinforced BLUFOR platoon with SOV HMMWVs makes a night landing at the southern airfield in C-130s, then proceeds to secure the surrounding area. A single Apache provides top cover.
Note: Made with the stub from It doesn't have to be complicated II.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co60_river_assault
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: Expanded version of comrade Housemaster's original. More player slots, more bad guys.
fkco_co57_shilkas_of_nur
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Expanded version of comrade Housemaster's original. More player slots, more bad guys. Note: The "Delta Force" Squad has the same gear as any other squad; they purely exist to assist and cover the snipers.
fkco_co54_feruzablues
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk 2.5
Description: US forces attack Feruz Abad and have to liberate and hold the mines. In this version, the British Squad (Jackal) is replaced by two UN squads fielding one M113 each. Both UN Squads consist of FTL, AR,AAR, Engineer, Medic.
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: Expanded version of comrade Housemaster's original. More player slots, more bad guys.
fkco_co57_shilkas_of_nur
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Expanded version of comrade Housemaster's original. More player slots, more bad guys. Note: The "Delta Force" Squad has the same gear as any other squad; they purely exist to assist and cover the snipers.
fkco_co54_feruzablues
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk 2.5
Description: US forces attack Feruz Abad and have to liberate and hold the mines. In this version, the British Squad (Jackal) is replaced by two UN squads fielding one M113 each. Both UN Squads consist of FTL, AR,AAR, Engineer, Medic.
Last edited by wolfenswan on Fri Jun 29, 2012 4:25 pm, edited 2 times in total.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_co52_blackfolkdown
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: A helibourne force attempts to arrest and extract 5 warlords from the city of Zargabad.
Note: Posted on behalf of the mission author, comrade Black Mamba. Made with the stub from It doesn't have to be complicated II.
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk
Description: A helibourne force attempts to arrest and extract 5 warlords from the city of Zargabad.
Note: Posted on behalf of the mission author, comrade Black Mamba. Made with the stub from It doesn't have to be complicated II.
Re: Missions on the server
fkco_co70_Proposition
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: A reinforced fighting brigade is tasked with eliminating several heavily defended high value targets before they can exchange missile launch codes.
Note: Loosely follows on from fkco_co54_Arrival. Made with the stub from It doesn't have to be complicated II.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: A reinforced fighting brigade is tasked with eliminating several heavily defended high value targets before they can exchange missile launch codes.
Note: Loosely follows on from fkco_co54_Arrival. Made with the stub from It doesn't have to be complicated II.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co80_nightblind
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version of the expanded version. Attack Garmsar at night, illuminated by hellish flares. Uses the 2.6 ORBAT
fkco_co73_flask
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version of comrade Fer's original. Assault an insurgent held town assisted by two Shilkas. Added more bad men and improved the enemy vehicles slightly.
fkco_co77_vanguard
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version to suit the new ORBAT. Take back Guerilla strongholds north of Zargabad.
fkco_adv84_fuelraid
Map: Proving Grounds
JIP: No
Scripts: F2 OA Folk
Description: Revived version, hopefully fixed thanks to harakka. Now with two more squads per side.
fkco_co76_UNnecessaryViolence
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: A straight forward "go there - kill stuff" mission, created to cater to the increase in player size. An UN element is dispatched to deal with Col. Aziz in Zargabad and destroy some of his toys while on it. Features two crispy white BMP-2s aka "Gong 1" and "Gong 2)
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version of the expanded version. Attack Garmsar at night, illuminated by hellish flares. Uses the 2.6 ORBAT
fkco_co73_flask
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version of comrade Fer's original. Assault an insurgent held town assisted by two Shilkas. Added more bad men and improved the enemy vehicles slightly.
fkco_co77_vanguard
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: Expanded version to suit the new ORBAT. Take back Guerilla strongholds north of Zargabad.
fkco_adv84_fuelraid
Map: Proving Grounds
JIP: No
Scripts: F2 OA Folk
Description: Revived version, hopefully fixed thanks to harakka. Now with two more squads per side.
fkco_co76_UNnecessaryViolence
Map: Zargabad
JIP: Yes
Scripts: F2 OA Folk 2.6
Description: A straight forward "go there - kill stuff" mission, created to cater to the increase in player size. An UN element is dispatched to deal with Col. Aziz in Zargabad and destroy some of his toys while on it. Features two crispy white BMP-2s aka "Gong 1" and "Gong 2)
Last edited by wolfenswan on Thu Aug 23, 2012 12:39 pm, edited 1 time in total.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_co72_into_the_sea
Map: Chernarus
JIP: No
Scripts: None
Description: Push the Russians out of Chernarus
fkco_co18_surgical_spirits
Map: Takistan
JIP: No
Scripts: None
Description: Direct precision warheads to destroy targets.
fkco_co30_guns_of_nagarone
Map: Takistan
JIP: No
Scripts: None
Description: Take out the lights, then take out the guns.
Map: Chernarus
JIP: No
Scripts: None
Description: Push the Russians out of Chernarus
fkco_co18_surgical_spirits
Map: Takistan
JIP: No
Scripts: None
Description: Direct precision warheads to destroy targets.
fkco_co30_guns_of_nagarone
Map: Takistan
JIP: No
Scripts: None
Description: Take out the lights, then take out the guns.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co68_highway
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Fer's original. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co68_bend
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Fer's original. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co68_ConvoiPolloi
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Using Fer's original missions (see above) this moves the OA to Sakhe and the southern pass. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co71_shilkas_of_nur
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Housemaster's original, now reflecting the new ORBAT. More player slots, more bad guys. Note: The "Delta Force" Squad has the same gear as any other squad; they purely exist to assist and cover the snipers.
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Fer's original. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co68_bend
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Fer's original. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co68_ConvoiPolloi
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Using Fer's original missions (see above) this moves the OA to Sakhe and the southern pass. Intercept a convoy. The number of enemies wasn't changed but some of the BTR60-s are now BMP-2s and the vehicle crews are more stubborn.
fkco_co71_shilkas_of_nur
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of comrade Housemaster's original, now reflecting the new ORBAT. More player slots, more bad guys. Note: The "Delta Force" Squad has the same gear as any other squad; they purely exist to assist and cover the snipers.
Last edited by wolfenswan on Fri Jun 29, 2012 4:26 pm, edited 3 times in total.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
fkco_ai71_karavan
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, groups E&E, visual effect)
Description: A Takistanti army convoy has been ambushed and rendered immobile; whilst awaiting evacuation by helicopter, it comes under further attack from a large force of irregular infantry.
Note: Most players take roles on OPFOR, but up to 10 players slot as group leaders on Independent and command the AI assault. Group respawn is enabled but unused OPFOR slots will be disabled.
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom (group teleport, groups E&E, visual effect)
Description: A Takistanti army convoy has been ambushed and rendered immobile; whilst awaiting evacuation by helicopter, it comes under further attack from a large force of irregular infantry.
Note: Most players take roles on OPFOR, but up to 10 players slot as group leaders on Independent and command the AI assault. Group respawn is enabled but unused OPFOR slots will be disabled.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
fkco_co81_WithAChanceOfHail
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Russian Platoon assaults NAPA camps.
fkco_co69_buffet
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of the original with several significant changes. The bus is now driven by a player and several SPGs have been removed.
fkco_co74_feruzablues
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of the original. The BAF/Jackal Support Element has been replaced by a UN support element consisting of SL+Medic, 2 Fireteams, 2 Engineers and 1 IFV (m113). The extraction method has been tweaked to be less error prone.
fkco_co58_ShapurRaiders
Map: Shapur
JIP: No
Scripts: F2 OA Folk v2-6-0
Description: A motorized guerilla forces plans to intercept and destroy a convoy traveling through Shapur. TK Army wants to prevent that. Guerillas spawn mounted in their vehicles.
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Russian Platoon assaults NAPA camps.
fkco_co69_buffet
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of the original with several significant changes. The bus is now driven by a player and several SPGs have been removed.
fkco_co74_feruzablues
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk v2-6-0
Description: Expanded version of the original. The BAF/Jackal Support Element has been replaced by a UN support element consisting of SL+Medic, 2 Fireteams, 2 Engineers and 1 IFV (m113). The extraction method has been tweaked to be less error prone.
fkco_co58_ShapurRaiders
Map: Shapur
JIP: No
Scripts: F2 OA Folk v2-6-0
Description: A motorized guerilla forces plans to intercept and destroy a convoy traveling through Shapur. TK Army wants to prevent that. Guerillas spawn mounted in their vehicles.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".