Missions on the server

Kill your comrades. Wholesale
kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the server

Post by kalelovil »

faco_co76_gold_dust
Map: Zargabad
JIP: No
Scripts: F2 2-7-1, Shuko's shk_pos, Benesi's taskDefend and Kronsky's UPS.
Description: PMC forces extract revenge upon a warlord who has fortified himself in the centre of Zargabad, but first they must secure some explosives.
Scales with player count.

User avatar
Cam
Posts: 65
Joined: Sun Dec 02, 2012 10:35 pm

Re: Missions on the server

Post by Cam »

faco_co66_drastic_bypass
Map: Takistan
JIP: No
Scripts: F2 2.7.1 + DAC + others.
Description: (Updated for balance). Sweep and clear across the entire marked area, eliminating all insurgent forces, including Col. Badaffi, the leader of the rebel faction, who is located somewhere within the town of Karachinar. Simple town-sweep style affair, balanced for 50-60 players.

User avatar
wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

faco_adv104_GooseChase
Map: Chernarus
JIP: No
Scripts: F2 CO FA (v2-7-1) + custom + BM's vehicle seat enhancement
Description: A take on the FOLK classic Rescue, this mission is set in Chernarus where Insurgents want to bring up to three (player controlled) hostages to one of the safe zones the Russian peacekeeping forces have set up. At the start they only have one Offroad Dhskm at their disposal but other (shitty) vehicles can be picked up at Insurgent camps around the map.

USMC forces have to rescue the hostages and have both helicopters and HMMWs at their disposal, as well as two force recon teams in Little Birds and a gimped and very optional Cobra (no hellfires). The Russian forces won't engage the US troops, as long as they respect the borders of the safe zones.

To make keeping track of the hostages in that difficult terrain a bit easier for the Insurgents, each hostage is grouped with a "Guard" unit, which can keep track of the captive more easily. The guards are armed with Bizons to make subduing unruly hostages less deadly. The hostage have a custom action called "RUN!" which when used makes them leave group with their Guard, allows them to enter BLUFOR vehicles and gives OPFOR a prompt that one of the hostages is running (I might remove this prompt in a future version). A follow up action allows subdued/remorseful hostages to return to OPFOR.

faco_adv130_CompoundIt_SE
Map: Takistan
JIP: No
Scripts: F2 CO FA (v2-7-1) + custom
Description: An update on Washington's original.
Added Delta squad to both sides, additional Merlins for BLUFOR, mortar + HMG for Ins and one additional cache. Parameters for cache locations have been tweaked to allow randomization.

User avatar
wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

faco_adv67_SlipperyEel
Map: Zargabad
JIP: No
Scripts: F2 2-7-1, BM's vehicle seats, Cheeta's gun holster
Description: A fork of Tiger's classic The Takedown, it extends the original with additional goals and attempts to make it more asymmetrical. All sympathizers inside the city are civilians with concealable Makarovs, though a few AK caches are in town, should they decide to go loud. After Aziz has reached the mosque, he must pick up documents from a randomized location and bring them to a UN Officer in the Villa. Though BLUFOR have superiority in firepower, they can only take a certain percentage of casualties (parameter'd) and have to stay clear of the mosque and the villa, otherwise the UN will engage them.

User avatar
fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer »

faco_co64_skyline_se
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Seeking to locate and eliminate six static AAA assets, the Third International Fighting Brigade in the name of Che Guevara assault a high ridgeline held by Takistani Army alpine troops. Guerrillas have mortars and other attachments. The enemy has Hinds. Re-made with F2 v2-7-1 by Fer and Wolfenswan.

faco_co67_huzzah_se
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Elements of a Takistani army armoured division have occupied positions blocking the northern approach to Zargabad. Air assets are unavailable, so the task falls to a mechanised BAF platoon with heavy AT attachments, and a special forces patrol with a separate (but linked) objective. Re-made with F2 v2-7-1 by Fer.

User avatar
Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: Missions on the server

Post by Ferrard Carson »

faco_co72_whitewash
Map: Chernarus
JIP: nope.avi
Scripts: F2 2-7-0
Description: A platoon of private military contractors are hired to "troubleshoot" for the Illuminati American Treasury Department. Why does the Treasury Department care about some crashed Chinooks? Do you care when they're paying you six figures to "troubleshoot"? I thought not. Now with more enemies, more enemy cars, more enemy armor, and functioning Apaches instead of a tree-hugging A-10 (Seriously Balota airfield, y u so smawl?)

faco_co82_rook_valley
Map: Takistan
JIP: nope.avi
Scripts: F2 2-7-1
Description: A Mission in the Morning War 'verse. The 41st Army has been stopped cold, even the elite 74th Tank Brigade was mauled by indigenous forces wielding much more capable weaponry than expected. It's obvious that the West is supplying them. A Russian AirCav platoon is assigned the task of finding the proof the Premier needs to "Putin-end" to this charade and expose the Imperialists for the lying liars they are.

:clint: ~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

User avatar
IceRaiser
Posts: 247
Joined: Sat Jun 18, 2011 11:38 pm
Location: IKEA

Re: Missions on the server

Post by IceRaiser »

faco_co66_Shady_Harvest_v2
Map: Takistan
JIP: No
Scripts: F2-7-1 and PlaceInBuilding.sqf
Description: Heliborn BAF with a borrowed US Chinook and Delta Squad clear out Feruz Abad and try to hunt down Col. Aziz(optional part).
Wildcat, Merlins and a Chinook together with some "tweaked" loadouts for some units. Backpacks might help. MAT+Delta is highly recommended to bring.

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: Missions on the server

Post by kalelovil »

faco_co70_lifting_the_siege
Map: Chernarus
JIP: No
Scripts: F2 2-7-1, Arigato's defence script, Binesi's patrol script, Kronsky's UPS.
Description: USMC forces land on the coast of Chernogorsk in boats, move inland and then destroy mortar positions. Scales with player count.

INinja132
Posts: 10
Joined: Tue Jan 29, 2013 11:43 pm

Re: Missions on the server

Post by INinja132 »

faco_adv115_Plug_The_Gap
Map: Cheranrus
JIP: No
Scripts: F2 2-7-1
Description: US forces move into a blocking position to defend against the Russians. Balance equally (and play at night probably).

Wilson
Posts: 77
Joined: Sat Sep 29, 2012 10:25 am

Re: Missions on the server

Post by Wilson »

faco_adv110_chakchakchak
Map: Takistan
JIP: No
Scripts: F2-7-1
Description: An Mi-8 carrying a UN General has gone down in the village of Chak Chak. US Forces (BluFor) move from Loy Manara to rescue the downed General and the choppers pilot, whilst Takistani Militia (OpFor) moves in to capture them. Takistani Locals (IndFor) have taken up arms and aim to protect their UN compatriots from the incoming OpFor advance until BluFor arrives. BluFor have the choice of an UH60M-MEV or Stryker MEV as their extraction vehicle.

Post Reply