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Re: Missions on the server

Posted: Fri May 17, 2013 1:20 pm
by kalelovil
faco_co72_grozovy_pass
Map: Chernarus
JIP: No
Scripts: F2 2-7-1, Arigato's defence script, Binesi's patrol script
Description: Based on Wolfenswan's Treehuggers. Russian mechanised platoon move south through the Grozovy Pass towards Lopatino, clearing NAPA troops and fortifications and protecting the platoon's T-90. Partially scales with player count.

Re: Missions on the server

Posted: Sat May 25, 2013 10:53 pm
by Mojo
faco_adv112_oil_trouble_v2
Map: Takistan
JIP: No
Scripts: F2 2-7-3
Description: Taki insurgents and the takistany army battle it out for control of a oil refinery and the town of Nagara. INDFOR most hold Nagara and attack the refinery whilst OPFOR must attack Nagara and secure and hold the refinery. INDFOR has civilian vehicles and theyr own for transport whilst the army has trucks and helicopters with MG´s. OPFOR starts on an airfield whilst INDFOR starts in Nagara. The mission ends when the host decides who won according to theyr accomplishments.
*F2 update and outdated JSRS error fixed

faco_co55_rumbleforsakhe_v2
Map: Takistan
JIP: No
Scripts: F2 2-7-3
Description: BAF decide to attack the meeting between OPFOR leader aziz and a INDFOR warlod in the town of sakhe. The mission is commander friendly with the main objective in a valley.
*F2 update and outdated JSRS error fixed

Send any feedback/thoughts/bugs in a PM, this helps quite a bit!

Re: Missions on the server

Posted: Mon May 27, 2013 6:34 am
by Kefirz
faco_co56_uprising
Map: Chernarus
JIP: Yes
Scripts: F2 2-7-1
Description: You start as just mobilized ChDKZ sleeper agents, so you have quite bad weapons and the squads are spread out over the map, so they have to work independently for some time. The objective is to steal CDF's secret weapons from the NW airfield and deliver them to the Russians in the north. But to successfully storm the airfield you need to assault some of the big cities for better weapons and transport. There is a small CDF policing force in every village and small town, which should get you started with the weapons.

Re: Missions on the server

Posted: Mon Jun 10, 2013 2:58 pm
by Wilson
faco_co70_forest_gateau
Map: Chernarus
JIP: No
Scripts: F2 2-7-1, UPSMON, murk_spawn
Description: A BAF Platoon conducts an Airborne Assault in the Black Forest area to locate and destroy three Insurgent Mortar positions and an Ammo dump placed in the area.

Re: Missions on the server

Posted: Thu Jun 20, 2013 1:07 pm
by Kefirz
faco_adv76_Steel_Beasts
Map: Chernarus
JIP: No
Scripts: Old F2
Description: A different take on Tankicious, you have T34's available and each FTL leads an additional 3 fully crewed AI tanks, for some extra boom. It's a quick and fun advesarial.

Re: Missions on the server

Posted: Thu Jun 20, 2013 6:44 pm
by Wilson
faco_co68_cherno_rabbit
Map: Chernarus
JIP: No
Scripts: F2 2-7-1, murk_spawn
Description: A USMC platoon must escort an M1A1 Abrams to Krasnostav Airfield. Also includes side and optional objective of locating and destroying a downed UH-1Y Venom in the woods surrounding the road to be taken. Based on the concept of Running Rabbit/Treehuggers. Updated for more death, hopefully!

faco_adv109_doctor_doctor
Map: Takistan
JIP: No
Scripts: F2 2-7-1, custom stuff
Description: A three-way Adversarial in which a Doctor is being held hostage by OpFor in the town of Nur. IndFor move in on the town in order to capture the hostage as well as attempt to steal an Ammo truck situated somewhere in the town and retreat back into the hills. A small BluFor team is en-route to rescue the hostage as well as locate and destroy the Ammo truck. Began as a Takistan remake of Clergyman, ended up being a very distant cousin with Dark Business elements chucked in - minus all the boring stuff!

Re: Missions on the server

Posted: Fri Jun 21, 2013 3:57 pm
by Toppometer
faco_co66_beach_boys
Map: Chernarus
JIP: No
Scripts: F2 2-7-1
Description: A force of British Royal Marines launches an amphibious raid against ChDKZ ammunition supplies in Solnichniy whilst an American Special Operations Team assassinates a ChDKZ commander and destroys artillery further ashore. Can the Brits hold out until the Americans withdraw?

Re: Missions on the server

Posted: Sat Jun 22, 2013 6:43 am
by Ferrard Carson
faco_adv86_fulcrum
Map: Shapur (!?)
JIP: Nada
Scripts: F2 2.7.1
Description: A mission in the Morning War 'verse. Asymmetrical adversarial with an explosive start and finish. Well-equipped, but perilously attrited Russians attack many poorly-armed militia. Russians will win a straight confrontation through combined arms, but Takistani light weaponry (especially Lee-Enfield riflemen) will favor skirmishing / harrassing tactics and swift, decisive maneuver.

:clint: ~ Ferrard

Re: Missions on the server

Posted: Sun Jun 23, 2013 1:08 pm
by fer
fkco_adv68_internecine_IIOE (Obama Edition)
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk
Description: Takistani guerrillas battle Takistani insurgents (in slightly different clothing) in present-day Takistan for control of Sultansafe. Over 95% of players are armed with no more than an M4 (Aimpoint) and hand grenades. This is the same mission as Interecine, with the action transposed to a different location. M4s courtesy of the Obama administration.

Re: Missions on the server

Posted: Wed Jun 26, 2013 10:04 pm
by wolfenswan
faco_adv107_AFriendInNeed
Map: Chernarus
JIP: Nope
Scripts: F2 2-7-2
Description: A USMC convoy has been ambushed by CHDZK Insurgents. The first wave was repelled but the insurgents are preparing the final push. Transport helicopters are sent out to extract any survivors but first they need to blow up the crates that were transported by the convoy and did totally not contain weapons and ammunition to support the US-friendly guerrillas.

The mission features randomized locations for the convoy.