[Mission Feedback / Testing required] Rasman Clash v1
Posted: Sat Mar 02, 2013 7:19 pm
Hey,
so those of you who've been helping me out in Skype Chat probably know what this is about. This mission is my first MP mission (and it's been a hassle even with minimal scripting involved so far) so don't expect alot of it, it might not even be balanced properly.
(I updated the mission thanks to the early feedback provided by Ferrard)
So what's it all about?
It's a 3-sided adversarial. Not a fair one, though.
We have OPFOR, BLUFOR and Independent (Takistani Locals).
BLUFOR consists of a full infantry platoon + transport vehicles and a Recon Helo (MH-6J Little Bird, no guns) and they start at Feruz Abad.
OPFOR consists of a full infantry platoon, nothing else, and they start at Rasman Airfield.
Independent consists of 20 super brave comrades ready to die equipped with a Lee Enfield & 2 magazines, and they start in Rasman.
What's each side supposed to do?
For OPFOR, the mission consists of destroying the ammo boxes found around town (they'll have to look for them), and shoot Independent (if they find them). They should optimally also hold the town from BLUFOR.
For BLUFOR, this is a straight forward task, and that task is to retake Rasman.
Independent have one general and one specialized objective. The general objective is to eliminate as many OPFOR's as possible whilst staying alive. The specialized objective is to eliminate OPFORs CO and DC.
There are weapon crates throughout town, and Independent has map markers helping them out.
Generally OPFOR should not mindlessly shoot civilians since Independent is clearly visible most of the time. (Well, optimally they're going to stay hidden)
Independent does not have any map markers and there are no groups, every single soldier is on it's own (until they join eachother via group join action).
BLUFOR and Independent are neutral towards eachother, so both sides are allowed to shoot eachother if they so desire (but it's suicide for Independent)
BLUFOR has 57 units.
OPFOR has 46.
Independent has 20.
When does each side lose?
OPFOR loses if they are unable to hold the town. They do not lose when their CO or DC die, however I expect the defense to be harder if Indfor and Blufor work together.
BLUFOR loses if they get killed completely or if they are forced to retreat from the town.
Indfor loses if their Warlords get taken out or if they get eliminated completely.
So when does each side win?
OPFOR wins when they managed to destroy the ammo boxes all over town & repel the BLUFOR attack (alternatively kill ever Indfor member & BLUFOR)
BLUFOR wins if they are able to regain control of the town with atleast 30% of their forces still remaining (this equals roughly 17 people)
INDFOR win if their Warlords survive & if they survive until OPFOR has been completely eliminated.
Independent is supposed to act fast here, shooting, then getting out of there. An open conflict with OPFOR is suicide, remember that.
BLUFOR is the only side with a JIP squad. This is supposed to be somewhat of a reinforcement squad but doesn't have to be used.
OPFOR has no reinforcement (JIP squad) and no attachments, and their main objective is to focus on finding the ammo boxes and destroy them (with grenades or something).
Nobody gets any pre-defined map markers except Independent (ammo box markers), so nobody knows when or how BLUFOR will hit. Use that to your advantage
Mission file:
http://www.mediafire.com/?7zcm0crjkkyjzcn
I hope to get some feedback after Sunday or whenever this gets played.
so those of you who've been helping me out in Skype Chat probably know what this is about. This mission is my first MP mission (and it's been a hassle even with minimal scripting involved so far) so don't expect alot of it, it might not even be balanced properly.
(I updated the mission thanks to the early feedback provided by Ferrard)
So what's it all about?
It's a 3-sided adversarial. Not a fair one, though.
We have OPFOR, BLUFOR and Independent (Takistani Locals).
BLUFOR consists of a full infantry platoon + transport vehicles and a Recon Helo (MH-6J Little Bird, no guns) and they start at Feruz Abad.
OPFOR consists of a full infantry platoon, nothing else, and they start at Rasman Airfield.
Independent consists of 20 super brave comrades ready to die equipped with a Lee Enfield & 2 magazines, and they start in Rasman.
What's each side supposed to do?
For OPFOR, the mission consists of destroying the ammo boxes found around town (they'll have to look for them), and shoot Independent (if they find them). They should optimally also hold the town from BLUFOR.
For BLUFOR, this is a straight forward task, and that task is to retake Rasman.
Independent have one general and one specialized objective. The general objective is to eliminate as many OPFOR's as possible whilst staying alive. The specialized objective is to eliminate OPFORs CO and DC.
There are weapon crates throughout town, and Independent has map markers helping them out.
Generally OPFOR should not mindlessly shoot civilians since Independent is clearly visible most of the time. (Well, optimally they're going to stay hidden)
Independent does not have any map markers and there are no groups, every single soldier is on it's own (until they join eachother via group join action).
BLUFOR and Independent are neutral towards eachother, so both sides are allowed to shoot eachother if they so desire (but it's suicide for Independent)
BLUFOR has 57 units.
OPFOR has 46.
Independent has 20.
When does each side lose?
OPFOR loses if they are unable to hold the town. They do not lose when their CO or DC die, however I expect the defense to be harder if Indfor and Blufor work together.
BLUFOR loses if they get killed completely or if they are forced to retreat from the town.
Indfor loses if their Warlords get taken out or if they get eliminated completely.
So when does each side win?
OPFOR wins when they managed to destroy the ammo boxes all over town & repel the BLUFOR attack (alternatively kill ever Indfor member & BLUFOR)
BLUFOR wins if they are able to regain control of the town with atleast 30% of their forces still remaining (this equals roughly 17 people)
INDFOR win if their Warlords survive & if they survive until OPFOR has been completely eliminated.
Independent is supposed to act fast here, shooting, then getting out of there. An open conflict with OPFOR is suicide, remember that.
BLUFOR is the only side with a JIP squad. This is supposed to be somewhat of a reinforcement squad but doesn't have to be used.
OPFOR has no reinforcement (JIP squad) and no attachments, and their main objective is to focus on finding the ammo boxes and destroy them (with grenades or something).
Nobody gets any pre-defined map markers except Independent (ammo box markers), so nobody knows when or how BLUFOR will hit. Use that to your advantage
Mission file:
http://www.mediafire.com/?7zcm0crjkkyjzcn
I hope to get some feedback after Sunday or whenever this gets played.