Clientside addons compatible with FA

All Party-approved topics welcome
User avatar
Dogface
Posts: 163
Joined: Wed Jan 23, 2013 1:13 am

Re: Clientside addons compatible with FA

Post by Dogface » Wed Feb 20, 2013 3:47 am

I like Six Updater myself. The GUI is basically terrible and it's horribly slow, but if you can deal with that it's really good at automagically updating all your mods, managing different mod-sets, and configuring launch options.

Terminal Boy
Posts: 124
Joined: Tue Feb 12, 2013 4:14 pm
Location: London

Re: Clientside addons compatible with FA

Post by Terminal Boy » Sun Feb 24, 2013 4:17 pm

Got the Spirited Machine working once I'd been steered towards:

1. The correct @CBA package for Stable OA.

2. When the launched opens a tab in the task bar, but nothing appear, right click on it's logo in the status bar section and select "Reset window"

I also removed all the launch options stored in Steam for OA, BAF and PMC as the launcher has these options.

tryteyker
Posts: 104
Joined: Wed Feb 20, 2013 9:17 pm
Location: Sweden / Germany (depends really)

Re: Clientside addons compatible with FA

Post by tryteyker » Sun Feb 24, 2013 4:42 pm

Dogface wrote:I like Six Updater myself. The GUI is basically terrible and it's horribly slow, but if you can deal with that it's really good at automagically updating all your mods, managing different mod-sets, and configuring launch options.
Why not use play withsix? It has an updated UI and you can connect to servers directly when using it (it'll also download all addons required by that server)

Cuddlefish
Posts: 23
Joined: Sun Nov 25, 2012 3:25 am

Re: Clientside addons compatible with FA

Post by Cuddlefish » Sun Feb 24, 2013 5:05 pm

While I can't speak for Dogface, I use it because it's what I already have and it works well enough for me. Inertia is a powerful thing.

User avatar
m0ntag
Posts: 30
Joined: Sun Dec 02, 2012 7:30 pm

Re: Clientside addons compatible with FA

Post by m0ntag » Sat Mar 02, 2013 4:11 pm

I personally use Spirited Machine at any time that I'm using mods. Very clean, super simple, lots of little customisations, and you can guarantee that it runs through Steam if you care about getting the Steam Community and hours logged and whatnot.

The main reason I recommend it is the folders and commandline. The command line is handled for you entirely but you can still directly edit it, should you need. And all mods (that use the '@modname' format) can be arranged into folders. From there, you can individually toggle activation for mods, whole folders, all mods in general, etc. Super duper useful. For example, I have a Terrain folder which contains all the extra terrains, an ACE folder, an ACRE folder, a folder for miscellaneous, and one called 'Essentials' which just contains ST_hud and ST_movement. /end ramble

So, yes. Spirited Machine is really good if you use lots of mods. :)

m0ntag
I don't like the term 'Medic'. I prefer 'Fun Enabler' or 'Maximum Fun Ensurance Counselor'. What's more fun than being shot once? Being shot twice.
http://steamcommunity.com/id/m0ntag
whitesymphonia wrote:I know that I can count on m0ntag to save my ass when wounded...

User avatar
Grizzly
Posts: 54
Joined: Thu Mar 24, 2011 9:45 pm

Re: Clientside addons compatible with FA

Post by Grizzly » Sun Mar 17, 2013 6:56 pm

Crosstalk is a neat plugin which puts speakers in differnet places (part left ear, part right ear, etc.) when people are talking at the same time. It also lowers the volume of your channel when someone is whispering to you, and puts it in your right or left ear (customizable). It's a more enhanced version of a plugin earlier in this thread, and might be worth checking out.

User avatar
audiox
Host
Posts: 611
Joined: Sun Sep 02, 2012 10:58 am
Location: Norway

Re: Clientside addons compatible with FA

Post by audiox » Sun Jun 23, 2013 8:32 am

Which version of CBA is currently recommended?
The link on the first page of this thread is to CBA 1.0.1pre2, which throws up some errors at launch, but otherwise behaves it self seemingly OK.

Is v.0.8.3 the way to go? And if so could somebody edit the first post in this thread to reflect that?

User avatar
IceRaiser
Posts: 247
Joined: Sat Jun 18, 2011 11:38 pm
Location: IKEA

Re: Clientside addons compatible with FA

Post by IceRaiser » Sun Jun 23, 2013 2:02 pm

Version 1.0.0 is the correct one; https://dev-heaven.net/attachments/down ... .0pre10.7z
SixUpdater gives you the correct ones :P

Phoenix49
Posts: 23
Joined: Mon May 14, 2012 7:01 pm

Re: Clientside addons compatible with FA

Post by Phoenix49 » Tue Jul 23, 2013 8:51 am

I will be trying out Grizzly's recommendation for Crosstalk, it seems easily customizable and I always liked ear-specific channels in ACRE. Since the vanilla server doesn't run ACRE, I hope it's an acceptable clientside substitute!

User avatar
Nothun
Posts: 34
Joined: Wed May 01, 2013 9:15 pm
Location: Germany

Re: Clientside addons compatible with FA

Post by Nothun » Mon Jul 29, 2013 2:41 pm

Hi Comrades!

I found a nice mod on Armaholic, ClienSide and it's quite cool.

GDT Mod Grass
http://www.armaholic.com/page.php?id=6628

It changes the Grass in Chernarus and Utes, i get a better Performance and better visuals.

It should be compatible with FA, can anybody confirm this before I muck up the server next time I join?

Thanks!
Nothun
"We all make mistakes, just none as grave as yours" -Spitnam after a Blue on Blue

http://steamcommunity.com/id/Nothun/

Post Reply