- Machine-guns + straight roadways = outrageously effective zoning and denial of movement
- Look Up More - enemies shooting down from above you are very, very common and very, very dangerous
- Doors are Death, so find ways to either shoot people walking through them or prevent people from shooting you when you walk through
- Firing Positions - The first priority of a defensive building is that you must have good firing positions with good fields of fire. If you cannot shoot the enemy from within your building, then it is a useless building.
- Cover - Even the best firing position is fairly useless if you will be shot the moment you open fire. Solid walls that you can duck behind are a must. Keep in mind that not all walls are created equal - mud-brick houses tend to crumble under sustained weapons fire, where a concrete storefront may stay standing. Also remember that popular vantage points such as building roofs or minarets are very, very exposed to enemy fire and tend to be demolished in short order during an assault. Use them to recon the enemy as they approach, and then get the fuck down from them.
- Escape Routes - If you can no longer use your building to fire upon enemies (either because you are completely suppressed or because your building no longer exists in non-rubble form), then it has turned useless, and it is time to find another building. If there's only one door out, then chances are someone is waiting for you to run out and into their sight picture. Make sure you have at least one alternate escape route that will be in cover from the enemy.
- Mutual Support - If one building comes under fire, another building in your defensive network should be able to support them by firing back at the attackers.
~ Ferrard