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[Collection] F3 Custom Gear Setups

Posted: Thu Jan 22, 2015 1:42 pm
by wolfenswan
Share your customizations for the F3 Assign Gear Script!

To apply simply replace the relevant sections in your gear files with the pasted snippets.

CSAT airborne/spec-ops
A dark-grey outfit with covered faces and black beanie hats.

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_baseUniform = ["U_O_CombatUniform_oucamo"];
_baseHelmet = ["H_Watchcap_blk"];
_baseGlasses = ["G_Balaclava_blk"];

_mediumRig =["V_TacVest_blk"];

// Backpacks
_bagsmall = "B_AssaultPack_blk"; //"B_FieldPack_oucamo"; // carries 120, weighs 20
_bagmedium = "B_AssaultPack_blk";//"B_FieldPack_oucamo"; // carries 200, weighs 30
Cop outfits
Goes well with police-offroads!

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// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_Rangemaster","U_C_Poor_1","U_C_Poor_2"];
_baseHelmet = ["H_Cap_blk"];
_baseGlasses = [];

// Armored vests
_lightRig = ["V_TacVest_blk_POLICE"];
_mediumRig = ["V_TacVest_blk_POLICE"]; // default for all infantry classes
_heavyRig = ["V_TacVest_blk_POLICE"];

// Pilot
_pilotUniform = _baseUniform;
_pilotHelmet = ["H_Cap_headphones"];
_pilotRig = _mediumRig;
_pilotGlasses = [];
Outfit for the Altis Mob
Non-camouflaged clothing and no kevlar vests, but many many hats.

Code: Select all

// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1"];
_baseHelmet = ["H_Booniehat_khk","H_Booniehat_dirty","H_Booniehat_grn","H_Bandanna_khk","H_Bandanna_sgg","  	H_Bandanna_cbr","H_Hat_tan","H_Hat_checker","H_Hat_brown","H_Hat_blue","H_StrawHat_dark"];
_baseGlasses = [];
// Armored vests
_lightRig = ["V_Rangemaster_belt"];
_mediumRig = ["V_Rangemaster_belt"]; // default for all infantry classes
_heavyRig = ["V_Rangemaster_belt"];

Re: [Collection] F3 Custom Gear Setups

Posted: Thu Jan 22, 2015 3:26 pm
by Aqarius
Guerfor clothes, as seen in "miscommunication":

blu: camo, scarfs, no headgear:

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_baseUniform = ["U_BG_leader","U_BG_Guerilla1_1"];
_baseHelmet = [];
_baseGlasses = ["G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli"];
where:
U_BG_leader, camo jacket
U_BG_Guerilla1_1 camo shirt

red:jackets, hats, caps

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_baseUniform = ["U_BG_Guerilla3_1","U_BG_Guerilla3_2","U_BG_Guerrilla_6_1"];
_baseHelmet = ["H_Booniehat_khk","H_Cap_oli","H_Watchcap_blk"];
_baseGlasses = ["G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli"];
U_BG_Guerilla3_1 brown jacket
U_BG_Guerilla3_2 yellow jacket
U_BG_Guerilla6_1 black sweater

ind:shirts, shemags, bandanas

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_baseUniform = ["U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3"];
_baseHelmet = ["H_Shemag_olive","H_ShemagOpen_tan","H_Bandanna_khk"];
_baseGlasses = [];
U_BG_Guerilla2_1 black shirt
U_BG_Guerilla2_2 plaid shirt
U_BG_Guerilla2_3 black tshirt

Re: [Collection] F3 Custom Gear Setups

Posted: Fri Jan 23, 2015 4:06 am
by Ferrard Carson
Generic garb for CTRG troopers. Used for the CTRG advisers in my FIA platoons.

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_baseUniform = ["U_B_CTRG_1"];
_baseHelmet = ["H_Watchcap_blk","H_HelmetB_light_snakeskin"];
_baseGlasses = [];
_lightRig = ["V_TacVest_blk","V_TacVest_brn","V_TacVest_camo","V_TacVest_oli"];
_mediumRig = ["V_PlateCarrierL_CTRG"]; 	// default for all infantry classes
_heavyRig = ["V_PlateCarrierL_CTRG"];

Re: [Collection] F3 Custom Gear Setups

Posted: Fri Jan 23, 2015 12:25 pm
by wolfenswan
NATO airborne/specops outfit
Replaces helmets with caps and adds balaclavas and bandannas while keeping in line with the tan/olive NATO scheme

Code: Select all

// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_SpecopsUniform_sgg"];
_baseHelmet = ["H_MilCap_mcamo","H_Booniehat_mcamo","H_Cap_tan_specops_US"];
_baseGlasses = ["G_Balaclava_oli","G_bandanna_oli","G_bandanna_tan"];
Goes well with the black MX variants:

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_rifle = "arifle_MX_black_pointer_F";
_carbine = "arifle_MXC_black_F";
_glrifle = "arifle_MX_GL_black_F";
_AR = "arifle_MX_SW_black_F";