[Snippet] NATO Woodland & CSAT Russian uniform textures

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wolfenswan
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[Snippet] NATO Woodland & CSAT Russian uniform textures

Post by wolfenswan » Fri Jul 15, 2016 3:27 pm

ARMA3 includes two "hidden" uniforms which were never finished. However, as they are still included in the game files they can fairly easily be applied.

Add the code at the end of init.sqf to make the magic happen.
The textures will cause minor to severe clipping issues on uniforms they aren't intend for.
Helmets won't be affected.

MTP Woodland
Applies to: All NATO Combat Fatigues.

Code: Select all

player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];player setObjectTextureGlobal [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];;
Russian
Applies to: All regular CSAT Fatigues.

Code: Select all

player setObjectTextureGlobal [0,"a3\characters_f\OPFOR\Data\clothing_rus_co.paa"];
player  setObjectTextureGlobal [1,"a3\characters_f\OPFOR\Data\tech_rus_co.paa"];


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Ciaran
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Re: [Snippet] NATO Woodland & CSAT Russian uniform textures

Post by Ciaran » Tue Aug 30, 2016 11:49 pm

The NATO texture is actually:

Code: Select all

player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];
(OP has CSAT textures twice).
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SuicideKing
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Re: [Snippet] NATO Woodland & CSAT Russian uniform textures

Post by SuicideKing » Fri Sep 29, 2017 10:33 pm

Code: Select all

player setObjectTextureGlobal [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];;
This is not required for NATO uniforms, as it refers to the shoulder patch texture.

In the picture below: On the left both 0,1 have the woodland texture set, on the right only selection 0 has been changed.
https://imgur.com/U9ATIql
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