[Snippet] NATO Woodland & CSAT Russian uniform textures

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wolfenswan
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[Snippet] NATO Woodland & CSAT Russian uniform textures

Post by wolfenswan »

ARMA3 includes two "hidden" uniforms which were never finished. However, as they are still included in the game files they can fairly easily be applied.

Add the code at the end of init.sqf to make the magic happen.
The textures will cause minor to severe clipping issues on uniforms they aren't intend for.
Helmets won't be affected.

MTP Woodland
Applies to: All NATO Combat Fatigues.

Code: Select all

player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];player setObjectTextureGlobal [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];;
Russian
Applies to: All regular CSAT Fatigues.

Code: Select all

player setObjectTextureGlobal [0,"a3\characters_f\OPFOR\Data\clothing_rus_co.paa"];
player  setObjectTextureGlobal [1,"a3\characters_f\OPFOR\Data\tech_rus_co.paa"];


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Ciaran
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Location: Yorkshire, England

Re: [Snippet] NATO Woodland & CSAT Russian uniform textures

Post by Ciaran »

The NATO texture is actually:

Code: Select all

player setObjectTextureGlobal [0, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];
(OP has CSAT textures twice).


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SuicideKing
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Re: [Snippet] NATO Woodland & CSAT Russian uniform textures

Post by SuicideKing »

Code: Select all

player setObjectTextureGlobal [1, "\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"];;
This is not required for NATO uniforms, as it refers to the shoulder patch texture.

In the picture below: On the left both 0,1 have the woodland texture set, on the right only selection 0 has been changed.
https://imgur.com/U9ATIql
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