Armored technical

Party-approved future science plus handbooks for the revolution
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Pooter
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Armored technical

Post by Pooter » Wed Mar 15, 2017 4:41 am

So we have a gap in our vehicles. We have technicals, which are a little puny, and then we have the rolling death wagons that are the rest of the vehicles.

I have made a technical armored with attached sandbags.
The sandbags on the side are attached directly to the technical, and will move with it. The sandbags near the turret are effectively attached to the turret. The code is more complicated than that, but that's the effect.

The AI can't see through the sandbags, but will try to shoot the turret through them.

AT rpg rounds won't do much if they hit the sandbags, but the HE rpg rounds will.
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armored_techinicalTest.Tanoa.pbo.zip
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