Vanilla+: Missions on the server

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Dogface
Posts: 163
Joined: Wed Jan 23, 2013 1:13 am

Re: Vanilla+: Missions on the server

Post by Dogface »

fam_co30_dog_days
Map: Fallujah
Ideal player-count: 14+
Scripts: ws_fnc; Barking, explosives-locating dogs; some simple enemy attacks.
Description: 1-2 squads of USM marines use bomb-sniffing dogs to find and destroy 4 IED caches.

Slot 1-2 dogs (CIV). Dog-handler slots do nothing special but can watch/protect dogs.

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox »

fam_co38_South_of_the_River_ME
Map: Celle2
JIP: No
Scripts: F2 V+ & WS FNC
Description:Its 2006, the Russians have crossed from East Germany somewhere. The Americans are fighting at Celle and a small mechanized British Platoon is about to probe the Russians western flank...

Mission has an altered one squad ORBAT plus attachments and FV432 Bulldog transport.

South of the River filthy millennial edition, with modern era weapons, updated transport and even some air support.
ramming speed!

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Vanilla+: Missions on the server

Post by Satire »

fam_co64_coastal_road
Map: Chernarus
Ideal player-count: 20
Scripts: UPS & F2
Description: A rework of an old A2 mission of mine, USMC push alone the coastal road out of Elektrozavodsk, destroying Chedaki naval and air defences. USMC have the option of going mechanized with LAV-25 and AAV7P-A1 support.
Mr-Link wrote: 7) SATIRE OP plz NERF.

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IceRaiser
Posts: 247
Joined: Sat Jun 18, 2011 11:38 pm
Location: IKEA

Re: Vanilla+: Missions on the server

Post by IceRaiser »

FA_V+_adv40_Clear_Backblast
Map: Desert
Ideal player-count: 2-40
Scripts: Custom gear.
Description: Quick 'n' dirty adv. Only RPG's 8-) (Made by Cablebox, I simply broke it a bit)
Known issues: script error(not important), safe start doesn't work and there's no proper end triggers. (this was totally not rushed for tonight's V+ :P)

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Crocuta
Posts: 136
Joined: Mon Jan 21, 2013 6:04 am

Re: Vanilla+: Missions on the server

Post by Crocuta »

fam_co30_Incursion
Map: Capraia
Ideal player-count: 4+
Description: German special forces retrieve satchel charges from a boat and use them to destroy an insurgent Shilka.
Notes: A compact AO on a wooded, rocky coastal hill. Added Night Vision Goggles On/Off parameter for sadistic hosts. Read that KSK now use HK 416, so that's the loadout.

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox »

fam_co25_Sandstorm
Map: Shapur
JIP: No
Scripts: F2 V+ & WS FNC
Description:Russian Naval Infantry, an oil facility and insurgents attacking during a sandstorm..

Simple sweep and clear, three objectives to clear Shapur 1-3. Limited visibility due to the sandstorm, CO slot required.

Optional attachments; MMG, MAT, Mortar and BTR-70.
ramming speed!

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dancemoox
Posts: 269
Joined: Tue Apr 30, 2013 11:48 am
Location: V+ Museum & Sanatorium

Re: Vanilla+: Missions on the server

Post by dancemoox »

fam_co32_Bolshevik_Warriors
Map: Chernarus
JIP: No
Scripts: F2 V+ & WS FNC
Description: An adaptation of Bolshevik Raid (VE). Mechanised (sexy woodland DPM) British forces knock out an annexed Chernarussian airfield.
ramming speed!

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Satire
Posts: 166
Joined: Mon Sep 23, 2013 4:42 pm

Re: Vanilla+: Missions on the server

Post by Satire »

fam_co43_agrarian_utopia_v2
Map: Podagorsk
Ideal player-count: Squad sized
Scripts: F2 V+
Description: The Third International Fighting Brigade of Takistan in the name of Che Guevara has arrived in the distant lands of Podagorsk to find their promised Utopia. The only thing left standing in the way is it's rightful owners are the capitalist stooges occupying it.
Mr-Link wrote: 7) SATIRE OP plz NERF.

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Crocuta
Posts: 136
Joined: Mon Jan 21, 2013 6:04 am

Re: Vanilla+: Missions on the server

Post by Crocuta »

fam_co42_Death_Squad
Map: Capraia
Scripts: F2 V+ & Custom
Description: Local Capraian resistance fighters rescue PMC pilot/s from a death squad's convoy, then secure an enemy Mi-8 to extract.

Notes: Safe to plan in game. Slot at least 1 PMC pilot captive. Good piloting skills not essential for extract. Captives should NOT eject from vehicle unless they know they can escape. Bring AT.

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