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Re: fa3_a43_Manhunt

Posted: Sun Nov 08, 2015 10:13 pm
by wolfenswan
Observations/changes after playing this on SUN 08.11.2015:
  • Briefing will be clarified to discourage OPFOR from rushing into town. They should utilize their mobility and better firepower properly. The BLUFOR AI are too numerous for a head on assault.
  • Likewise the BLUFOR briefing will be clarified from discouraring them to form the first line of defense and rather let the AI take the brunt.
  • AI occupied houses will be marked for BLUFOR.

Re: fa3_a43_Manhunt

Posted: Mon Nov 09, 2015 12:06 am
by Sparks
I think it's possible OPFOR didn't even realise the enemy AI presence was so strong, given where LZs were chosen.



Also, it is *deeply* frustrating to chase down the officer in an unarmed helo and not be able to do anything to them :D

Re: fa3_a43_Manhunt

Posted: Mon Nov 09, 2015 9:52 am
by Kefirz
Not my fault that you didn't have squishies in the back :hist101:

Re: fa3_a43_Manhunt

Posted: Mon Jul 11, 2016 4:48 pm
by estel
It seems that the briefing might need rewording if OPFOR were surprised at how quick the meeting was?