fa3_c25_JollyBlueXL

Help make Party-approved missions harder
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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: fa3_c30_JollyBlueXL

Post by fer »

Right now there is one Huron and one Ghosthawk. In my proposal, there would be two Hurons.

If all the rescue helicopters crash, IMO it's game over. Zeus is not here to turn our missions into Call of Battlefield Bad Platoon 4.


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wolfenswan
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Joined: Wed May 25, 2011 4:59 pm

Re: fa3_c30_JollyBlueXL

Post by wolfenswan »

Redoing this for current standards. I think I'll drop the idea of using a CSAR-team.

With ORBAT 2015 the survivors can be up to 2 full fireteams + squad lead element. That scales nicely with player numbers and the available rescue options (with only one fireteam + squad lead use the ghosthawk, with both use the huron).

Not sure if I should tamper with the loadouts much, maybe I'll replace one of the ARs with a dedicated Grenadier.

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wolfenswan
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Re: fa3_c25_JollyBlueXL

Post by wolfenswan »

New version without any CSAR team is on the server again. Uses ORBAT 2015 with up to two CTRG teams.

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wolfenswan
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Re: fa3_c25_JollyBlueXL

Post by wolfenswan »

I am very tempted to remove the "destroy wreck" objective as it tends to glue the players to the crash, when in fact they should be fleeing from the initial enemy assault.

However, I also want to cement the rule of "no comms between helo & ground forces until X has happened" as otherwise the mission tends to be very short. A "last known location" marker, similar to Delivery Denied could do the trick.

I am also tempted to add in a proper AH as escort, as heavy vehicles tend to wreck the TH. AH-9 can stay in as scout.

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