Unfortunately, I was unable to join our brave comrades for last night's exploits, and therefore must rely solely on field reports for further mission development.
Said reports can be, er, reported, here:
fa_c32_Routine
fa_c32_Routine
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- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: fa_c32_Routine
I really like it, great pick of terrain!
- Really liked the addition of the UGV. Good way to protect players without gaming it too much.
- Encouraging the players to drive until engaged is a bit of an unusual concept for us though I don't mind it too much personally. I'd have liked a longer convoy though (maybe more hunters?)
- Given the terrain, a vehicle based weapons platform with thermals enabled might be a not-too-powerful option; either hunter HMG or a LAV, I think. Or a AH-9 on standby. Just sth. to mix things, unless your intent is to have an all-infantry mission.
- I'm not sure how random the ambush is, but it might get a bit stale if it isn't bc. we start to meta-game the mission.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: fa_c32_Routine
- Might want to give us Hunters instead of putting us in trucks. Makes the convoy longer and gives everybody a sense of agency earlier in the mission.
- Also perhaps a separate HMG-Hunter team so we can decide to bring it along or not depending on mood/numbers.
Re: fa_c32_Routine
So, after a solid two years since the last comment, we discover there's an extra team member in B2.
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