fa3_a100_urban_assault
Posted: Mon Jan 18, 2016 6:29 am
My first adversarial!
Noted feedback:
If I've missed anything, or you want something added, let me know.
p.s. Rangefinders and UAVs are the only things with night vision - this is intentional.
Noted feedback:
- Remove UAV thermals - Done!
- Remove crates - Done!
- Make objectives switchable via params (how?)
- Hint when a side has destroyed the objective - Done!
- Is the exfil thing a good idea? Is there any way to make it such that ALL or a majority of each side need to exfil?
- Is simply destroying the device good or would you rather want to "secure it" (via add action) like the original Urban Assault in America's Army?
- Alternatively, I could mix Urban Assault with Border and make it such that some intel needs to be extracted back to exfil, maybe from both objectives. Probably makes more sense, but maybe more complicated to handle two intel items (will have to look at wolf's script again).
- Do you want more fortifications on the streets?
- Would you like to see a "special edition" of this mission with AAF AI defending the objectives? Will still be PvP at its core.
If I've missed anything, or you want something added, let me know.
p.s. Rangefinders and UAVs are the only things with night vision - this is intentional.