fa3_c54_wasted

Help make Party-approved missions harder
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darkChozo
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Posts: 207
Joined: Fri Aug 14, 2015 12:48 pm

fa3_c54_wasted

Post by darkChozo »

Post-apocalyptic survivors take back supplies from some bandits. Just kidding, they just get blown up, set on fire, and irradiated instead.

There was a scripting/syncing thing that made it so buildings were destroyed on the server and not on clients (I think) that I need to work out. Also I should probably put some quadbikes so that the truck drivers don't have to walk back. Otherwise, it seemed good, though I was dumb and didn't take and alpha or bravo slot so I could actually hear comms.

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Pooter
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Joined: Tue Jul 28, 2015 2:26 am

Re: fa3_c54_wasted

Post by Pooter »

Without map markers we were basically a mob, but it mostly worked out. It seems that only certain clients did not see the building destroyed, Jacob managed to die while floating in midair for me.

The radiation was a bit hard to handle, since we could only tell on/off we couldn't really map it and instead just sprinted through.

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