fa3_a88_cratesistance_Tanoa

Help make Party-approved missions harder
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wolfenswan
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Joined: Wed May 25, 2011 4:59 pm

fa3_a88_cratesistance_Tanoa

Post by wolfenswan »

Removed motorized attackers, HSLD all the way. Defenders are now Syndikat.

Reduced the overall distance between caches.

Will need some playthroughs to see if the randomization needs further tweaking.

estel
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Joined: Mon Dec 28, 2015 3:19 am

Re: fa3_a88_cratesistance_Tanoa

Post by estel »

We played this with HALO and everything immediately went a bit crazy when the attackers dropped in on exactly the spot where Syndikat had just teleported.

The mission notes might need some guidance on slotting? The defenders needing to spread between at least 2 crates, and the attackers' body armour, made the 1:1 slotting a pretty one sided affair.

Aqarius
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Re: fa3_a88_cratesistance_Tanoa

Post by Aqarius »

The HELO stuff was an... let's say glitch. The cache settings need some field testing.

What I found strange was that indfor was supposed to teleport vehicles into a green circle, that was situated entirely inside a rainforest hillside. With the jungle decimating mobility, and almost rendering the terrain moot, I think this one needs a rethink of some sort.
[/allegedly]

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