fa3_c37_HSLD(III)

Help make Party-approved missions harder
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shado
Posts: 25
Joined: Sun Dec 13, 2015 9:01 pm

fa3_c37_HSLD(III)

Post by shado »

Please post any feedback here.
Thanks!

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: fa3_c37_HSLD(III)

Post by wolfenswan »

Was good, but the caches can be destroyed by small arms/GP fire.

If you add an eventhandler like this they can only be destroyed by satchels/demo-charges:

Code: Select all

if !(isServer) exitWith {};
_foo addEventHandler [
"HandleDamage",
{
 _box = _this select 0;
 _ammoName = _this select 4;

 if (_ammoName == "DemoCharge_Remote_Ammo" || _ammoName == "SatchelCharge_Remote_Ammo") exitWith {
// Stuff to happen after destruction
};
 0
}];

shado
Posts: 25
Joined: Sun Dec 13, 2015 9:01 pm

Re: fa3_c37_HSLD(III)

Post by shado »

Thanks!
Will be fixed in the next version.

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Freyja
Host
Posts: 182
Joined: Tue Aug 12, 2014 6:32 pm

Re: fa3_c37_HSLD(III)

Post by Freyja »

Works quite well, enemy doesn't feel too strong yet not too yieldy either. Good for 20 or so people.

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