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fa3_c37_HSLD(III)
Posted: Thu Jul 14, 2016 11:54 pm
by shado
Please post any feedback here.
Thanks!
Re: fa3_c37_HSLD(III)
Posted: Mon Jul 18, 2016 9:16 am
by wolfenswan
Was good, but the caches can be destroyed by small arms/GP fire.
If you add an eventhandler like this they can only be destroyed by satchels/demo-charges:
Code: Select all
if !(isServer) exitWith {};
_foo addEventHandler [
"HandleDamage",
{
_box = _this select 0;
_ammoName = _this select 4;
if (_ammoName == "DemoCharge_Remote_Ammo" || _ammoName == "SatchelCharge_Remote_Ammo") exitWith {
// Stuff to happen after destruction
};
0
}];
Re: fa3_c37_HSLD(III)
Posted: Mon Jul 18, 2016 10:20 pm
by shado
Thanks!
Will be fixed in the next version.
Re: fa3_c37_HSLD(III)
Posted: Tue Aug 23, 2016 10:10 pm
by Freyja
Works quite well, enemy doesn't feel too strong yet not too yieldy either. Good for 20 or so people.