fa3_c43_close_encounters

Help make Party-approved missions harder
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darkChozo
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fa3_c43_close_encounters

Post by darkChozo »

CTRG sweep Syndikat territory for weapons caches. It's not a reference to the movie, it's a reference to a line from another movie.

We played this a week ago and it seemed to go pretty well. I'm planning on making some improvements, namely reducing the number of caches from 5 to 3, getting rid of the officer objective because the AI can't drive, and making the roads and outposts a bit more interesting via careful placement of troops.

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Version History

v2
Added parameter for number of caches, reduced default number of caches to 3
Got rid of the officer objective
Settled down some roaming Syndikat into more interesting positions

v1
Initial Release

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Costno
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Location: A Modless Leninist Institution

Re: fa3_c43_close_encounters

Post by Costno »

I'd like to see the markers for outposts change if we have found the intel associated with that location. My (alpha?) squad was sweeping at the same time as the other squad (bravo?) and I had no idea if we had found our intel or if bravo had found theirs.

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