Help make Party-approved missions harder
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Post by NikkoJT » Tue Jun 27, 2017 10:01 pm

On a rainy winter day, NATO infantry investigates an unusual signal source on Malden.

Abandoned Military Base, Malden - NATO vs Russians
Two squads in light vehicles walk unsuspecting into a mess. Thermals for CO/SL/FTL available as a parameter.

v1: Played on Malden Tuesday. Mostly bugless but reports of AI marksmen should be investigated. Using one understrength squad with thermals, we got chewed up.
v2: Transferred.
- Reduced AO size.
- Minor briefing fixes.
- Adjusted hostile force balancing.
v3: Live.
- Balance updates.
- NATO infantry now uses red tracers.
- NATO autoriflemen now have LIM-85 5.56 instead of Mk200 6.5.
- Russian soldiers now have digi backpacks instead of hex.

v4: ready.
- Added an extra patrol at the far end of the base.
- Slightly reduced file size.
- Russian soldiers now use an updated texturing system and should no longer appear to wear CSAT uniforms.
- The Mysterious Device now emits smoke when disabled.
- All Hints have been updated to fix potential locality issues.
Last edited by NikkoJT on Mon Oct 30, 2017 4:22 am, edited 4 times in total.
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Re: fa3_c33_ghostbusters

Post by Ciaran » Sun Jul 02, 2017 7:28 pm

Enemies have mismatched camo backpacks (have Hex, should be Digi).

More serious issue: Friendly Mk200s and enemy rifles use the same colour tracers, while friendly rifles use a different colour tracer. This is bad for IFF.
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