VRANA tries to muscle in on the Tanoan railway industry. (Helo required, recommend Bravo reinforcements)
East of Georgetown, Tanoa - VRANA vs Gendarmerie (Zeus)
Perhaps a little silly. Air logistics mission - defend against Zeus while helo does business. AKs and no body armour so plan for reinforcements.
v1: ???
v2: played.
- mission title is missing 3 in fa3
- Situation: "charted" > "chartered"
- Zeus briefing: emphasize the importance of using appropriate enemies for the player loadouts
v3: ???
v4: Upgraded to F3 3.5.6
- Added damage handlers for players
- Minor improvements to player loadouts
- Optimisations and bugfixes
- Moved from cascap to reinforcement-safe trigger
fa3_cz39_i_like_trains
- NikkoJT
- Host
- Posts: 521
- Joined: Mon Feb 27, 2017 2:08 am
- Location: In the missionmaking bunker
- Contact:
fa3_cz39_i_like_trains
FA missions & session host. Tank appreciater.
- on_certainty
- Posts: 26
- Joined: Sun Oct 12, 2014 11:08 pm
Re: fa3_cz39_i_like_trains
I would suggest perhaps a warning to the effect of 'going over x speed may cause sling cables to break and train cars to fly (but only very briefly).'
I played as the pilot on 2.24 and had never run into this issue before, though I mostly play on modded servers, and was very surprised when the train cars seemed to disappear randomly on the way to the drop-off. With first-person view locked, the only indication the pilot gets is an out-of-place 'ready' notice in the sling load assistant, if the pilot still has it open.
I played as the pilot on 2.24 and had never run into this issue before, though I mostly play on modded servers, and was very surprised when the train cars seemed to disappear randomly on the way to the drop-off. With first-person view locked, the only indication the pilot gets is an out-of-place 'ready' notice in the sling load assistant, if the pilot still has it open.
- NikkoJT
- Host
- Posts: 521
- Joined: Mon Feb 27, 2017 2:08 am
- Location: In the missionmaking bunker
- Contact:
Re: fa3_cz39_i_like_trains
Indeed. I don't believe this is a mission-specific issue, as the slingloading is an unmodified Arma mechanic, but still worth reminding people.
I'll also include a direct warning about avoiding standing on rocks, as it seems the rocks in this area are particularly deadly.
I'll also include a direct warning about avoiding standing on rocks, as it seems the rocks in this area are particularly deadly.
FA missions & session host. Tank appreciater.